Compact the plan and synchronize project documentation

- reduce PLAN.md from a 674-line implementation log to a 187-line product/design
  plan; keep escalation, venues, NPC/systems, controls, presentation and constraints
- refresh README for implemented venues, Blender/v2 assets, the custom test runner,
  Web target, current release state and the screenshot smoke
- update architecture for 0.6.0, the runtime art loader, Gitea CI/build/publish,
  Web deployment, six release artifacts and visual regression
- remove stale uncommitted/active-pass claims from MEMORY and point it at the
  current NPC follow-ups; move the completed documentation task to DONE
This commit is contained in:
zwitschi committed 2026-11-01 17:37:02 +01:00
1 parent 85d67ff8b1
commit 2624b54b23
6 files changed
+201 -674

No files matched your search

+10 -4
View File
@@ -6,14 +6,20 @@
instead of 50°, so the facade shades the near sidewalk and props cast long shadows. Ground
luminance went 95 → **83** against the concept's 78 (it was 173 before the realism pass),
with the boulevard at 82 and the street at 81.
- [-] Make the flashlight read in the dark: the `06-night-flashlight` concept shows a visible
beam, but a Compatibility spot light only brightens the near wall. A cheap fake cone (an
additive mesh or a light-shaft quad) would sell it, and the night mockup expects it.
- [ ] NPC skin/clothing still reads as low-poly next to the concepts (judge `characters` ≈ 0–1).
- [x] Make the flashlight read in the dark: narrowed the cone (30° → 14°, range 20 m, forward
aim) so it lights the door instead of washing the facade, raised the spot/glow at night, and
staged the two night captures in LATE instead of dusk (`capture_screenshots.gd`). The judge
moved `06-night-flashlight` from **diff (1.00) to review (0.10)**. A visible beam *shaft*
is not possible on GL Compatibility (no volumetrics): an additive cone was tried and
rejected because a first-person view inside it renders as a filled disc, so it is tracked
as a follow-up for a Forward+ desktop preset.
- [-] NPC skin/clothing still reads as low-poly next to the concepts (judge `characters` ≈ 0–1).
The Blender library has the budgets for one more detail pass (fingers, sleeves, faces).
- [x] Re-check the `screen_designs.py judge` default model (`google/gemini-2.5-flash-lite`): on
2026-11-01 it returned 7 match / 4 review / 0 diff without a provider error; `--model`
override is documented in `README.md`.
- [ ] Add a true flashlight light shaft (volumetric spot) once a desktop Forward+ preset exists;
the Compatibility fallback stays the tight pool. See `DONE.md` → environment renderer note.
- [ ] Add the two venue stages to the committed gallery (they are capture-only today) and give
the Joke Shop and studio their own geometry so their concept comparisons are geometric,
not just lighting.