Write the face/head concrete edits and close the review
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@@ -100,8 +100,12 @@ licence-free zone only.
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*Skill route: `character-artist`, `retopology`, `rigging`, `uv-workflow`, `texture-workflow`,
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`materials`, `hair-groom`, `asset-optimization`, `lookdev`, `qa-review`.*
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- [ ] Face/head: review eye/mouth loops, cheek/brow/chin transitions and faceting at the 2 m
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portrait distance against `character-artist` and `retopology`; write the concrete edits.
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- [x] Face/head review: the skinned GLB head is a uniform sphere with floating eye spheres, brow
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cubes and one mouth cube — no cheek/brow/chin sculpting or eye loops, which is the flat
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faceted read at portrait distance. Concrete edits written in `docs/3d-model-review.md` §1
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(single-variant `npc_casual` prototype: socketed sclera + upper lid, sculpted cheek/brow/chin
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vertices, recessed mouth + lip line, re-UV + re-AO). Fix is gated on the owner scorecard
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review.
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- [ ] Hands/grip: re-check palm, finger segments, thumb and gear contact; decide between a
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finger-curl rig or the current open hand plus `HAND_ITEM_FORWARD`, and record the limit.
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- [ ] Weights/pose: capture idle, walk, sit and wave; inspect shoulder, hip and neck collapse;
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