All 14 shots regenerated from current main content after adopting the Mapbox calibration (3.1 m per level, overrides for three rear outbuildings, regenerated blockout + frontage). 12 of 14 PNGs changed; demo-spawn-view and demo-street-level are byte-identical to the 0.1.1 round, so the change reads on the frontage silhouettes. README: approval states from the earlier rounds cleared and replaced with a per-round change table; the whole set is marked pending owner review; 'what to look for' now asks to check 6922 / El Capitan Theatre heights against the blade-sign reference and confirm the six-building height ordering. ReviewMap/DemoMap carry the re-staged shot cameras.
Game
The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.
What gets committed
Config/— engine and project settings, including the quality presets used for release checksSource/— C++ modulesContent/—0.1.0map, materials, meshes; LFS-trackedGigLine.uproject
What does not
Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.
Engine
Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.