The review notes named the same class of problem in six rows: things sitting a little too low or too high in the floor. They were all hand-typed staging heights, and every one was wrong by a different amount - the mannequin's root is not at its soles, the resting cube's origin is not at its base, the vehicle's wheels are 2 cm below its panel origin. sit_on_floor() measures the actor's bounds and shifts it so the mesh's lowest point lands 2 cm above the floor plane, and reports the correction it applied: MPFB character +2.0 cm ScaleTest_A -48.0 cm (it was floating) vehicle wheels +2.0 cm The DemoMap vehicle shot was rejected as 'no vehicle in the scene': both vehicle cameras were still aimed at the car's old position, so re-aiming them at Y -1450 brings it back into frame. Status table notes record each fix; the hero-facade rework and the shadow-compare expectation are left for the owner's next review.
71 KiBLFS
71 KiBLFS