Files
gig-line/Tools
zwitschi 1c6b956435 bootstrap: finish project bootstrap — scale test, MPFB character, build docs
- Static-mesh scale test passes: 1 m = 100.00 cm, origin preserved, axis
  mapping east→+X / north→−Y / up→+Z (named presets ue_metric_v1 both sides).
- MPFB 2.0.18 acceptance passes: generated human + standard 137-bone rig
  with weights + v2 skin baked to 1024² diffuse; imports as SkeletalMesh
  with Skeleton, Material, and Texture2D in /Game/Test/Character.
- MPFB headless requires XDG_CONFIG_HOME at the Flatpak config tree;
  documented in Art/blender/README.md, probe in Tools/addon_compat_probe.py.
- Docs/build.md completed: fresh-checkout build, packaging, headless checks.
- Docs/setup.md reconciled with reality; ROADMAP/bootstrap closed out.
2026-11-07 09:29:11 +01:00
..

Tools

Repeatable import/export and processing helpers. Anything that was done twice by hand belongs here.

Conventions

  • One script, one job. No interactive prompts; every input is an argument.
  • Each script documents its input format, output format, and the exact tool version it was tested with.
  • Blender scripts run headless (blender --background --python), so they can be re-run for a regression check.
  • No credentials, no absolute machine paths, no writes outside the project by default.
  • A script that produces game content logs what it produced, so Game/Content can be audited against it.

Helpers

  • check-lfs.sh — repository guard: fails if git-lfs or the lfs filter is missing, or if an LFS-tracked file was committed as a plain blob.
  • site_assembly.py — assembles terrain + street + blockout into one file and raycasts the walking routes for holes and steps.
  • street_mesh.py — road, kerbs, and sidewalks on the DEM, in the project frame; kerbs flush at the three crossings.
  • terrain_from_dem.py — terrain grid from the committed DEM, with building footprints cut out.
  • blosm_blockout.py — headless Blosm import of the committed .osm extract into a .blend, with a per-building scale report. Exact invocation in Art/blender/README.md.
  • page_image_fetch.py — resolves a web page's og:image and downloads it, with page URL and hash in a local sidecar. Works for Flickr, Commons file pages, and most photo blogs.
  • commons_fetch.py — Wikimedia Commons reference fetcher. Search, exact File: titles, or a whole Commons category (--category), thumbnails, provenance sidecar.json per folder. Wikimedia throttles upload.wikimedia.org (HTTP 429), so keep batches to six or fewer files and pass --delay 3; a throttled file is skipped and recorded rather than aborting the run. Writes only into the gitignored Art/reference/; reference images are never committed.

Planned helpers

  • Blender export preset runner (named presets, metric scale assertion)
  • Blender→Unreal scale test (export a known-size cube, verify 100× conversion)
  • OSM extract fetch and manifest writer (records date, bounds, checksum)
  • QGIS processing steps as batch scripts, so the geo cleanup is reproducible rather than GUI-only