Used the workflow integration from the previous step for real: generated a warm limestone ashlar albedo with two profiles compared (AlbedoBase 17.04 vs Krea-2 13.90, AlbedoBase won), saved it as Art/textures/generated/T_FacadeAshlar_AI.png beside its provenance sidecar, and imported it to /Game/Hollywood/Textures. ue_hero_facade_import.py now imports that albedo and, for the two stone slots, builds a material with TextureSampleParameter2D -> Multiply(tint) -> Base Color, tiling the UVs 6x, so the map carries the coursing and the tint keeps the value inside the reference's range. Two real bugs fixed on the way: - the albedo path was resolved against unreal.Paths.project_dir() (Game/GigLine), not the repository root, so the import silently skipped; - the authored materials were never saved - only the mesh was - so after a reload the slots pointed at nothing and the elevation fell back to one default colour. Honest status: the nodes are verified present and saved (Constant3Vector, TextureSampleParameter2D, TextureCoordinate, Multiply) and the source mesh has UVs, but the render still shows the flat tint. Recorded in TODO.md with the next probe: read the compiled Base Color pin instead of the node list. THIRD_PARTY_NOTICES.md gains the AlbedoBase row (commercial use, credit required).
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Third-party notices
Provenance and redistribution status for everything in this repository that is not original project work. Policy lives in Docs/licensing.md.
Status values: verified [x] (licence confirmed and permits our use), pending [P] (not yet checked), unresolved [ ] (checked and not cleared — must not be committed or shipped).
Tools (not distributed)
| Component | Version | Licence | Status |
|---|---|---|---|
| Unreal Engine | 5.8.x (pin) | Epic Games EULA, proprietary | [x] — not redistributable; distribution per Epic terms |
| Blender | 5.2 LTS | GPL-2.0-or-later | [x] — tool only, no GPL code linked into a shipped build |
| MPFB | 2.0.18 | GPL-3.0-or-later (add-on code); CC0 1.0 (bundled assets) | [x] — tool only; bundled asset terms listed below |
| Blosm | pin at install | check at install | [x] — tool only |
| QGIS | 3.44.15 LTR | GPL-2.0-or-later | [x] — tool only |
| Git LFS | 3.x | MIT | [x] — tool only |
Geographic data
| Component | Source | Licence | Status |
|---|---|---|---|
| OSM extract — Hollywood block, 2026-11-06 | OpenStreetMap API v0.6, Geo/raw/osm-api-map-2026-11-06.osm |
ODbL 1.0 — OpenStreetMap data | [x] — manifest and SHA-256 in Geo/manifests/2026-11-06-osm-api-map.md; ODbL posture recorded in Docs/odbl-review.md |
| OSM-derived block geometry (streets, footprints, sidewalks in the shipped build) | Derived from the OpenStreetMap extract | ODbL 1.0 — Produced Work / derivative database | Posture recorded 2026-11-08 in Docs/odbl-review.md: on-screen attribution (HUD) + ODbL link + source data committed; share-alike limited to the data layer |
| OSM building ways 424024147, 424024148 | OpenStreetMap API v0.6, Geo/raw/*.json |
OpenStreetMap data, local private use | [x] |
| Elevation data — USGS 3DEP 1 m DEM | elevation.nationalmap.gov 3DEP ImageServer export, Geo/raw/dem-3dep-1m-26911-2026-11-06.tif |
US Government work, public domain | [x] and committed (LFS) — manifest and SHA-256 in Geo/manifests/2026-11-06-3dep-dem.md |
Reference photography (local only, not committed, not shipped)
Reference photographs are not part of this repository. They live in the gitignored Art/reference/ tree on the development machine, are used only for internal, private development, and are never built into a build or shipped. .gitignore enforces this; nothing under Art/reference/ may be added, staged, or committed.
| Local folder | Source | Provenance |
|---|---|---|
Art/reference/hollywood/ |
Copied 2026-11-06 from …/06-games/security-game/docs/screens/refs/hollywood/ |
That folder's SIDECAR.md (author, licence, URL, crop notes) |
Art/reference/north-chinese/ |
Fetched 2026-11-06 with Tools/commons_fetch.py from the Wikimedia Commons API |
sidecar.json in the folder |
Art/reference/north-tussauds/ |
Same | sidecar.json in the folder |
Reference notes and images are local only and excluded from version control.
Rules that still apply, because they are about shipped output rather than local working material:
- No reference photograph may be shipped, baked into a texture, or distributed. If a shipped asset would otherwise derive from one, that is a licensing decision to be made before the release, recorded here.
- Venue lettering, signage artwork, and trademarks are separate rights from the photograph. Copying a façade's proportions is not the same as reproducing its signage.
- A reference image whose provenance cannot be found locally must not be used at all.
Assets
| Component | Source | Licence | Status |
|---|---|---|---|
| Character mesh, standard rig, and baked skin | MPFB 2.0.18 bundled base mesh, rig, and textures; Tools/mpfb_character_export.py |
CC0 1.0 for bundled assets | [x] against the versioned MPFB licence; imported character assets and Blender source are tracked. |
| OSM blockout | OSM extract and Blosm-generated geometry | OpenStreetMap data, local private use | Source manifests in Geo/manifests/. |
| Terrain and street prototype | USGS 3DEP DEM, OSM data, project scripts | Public domain USGS data; OpenStreetMap data, local private use | Source manifests in Geo/manifests/. |
| Hero façade blockout | Project-owned geometry from Tools/hero_facade_build.py, dimensions from OSM and the reference photography |
Project-owned | Committed with a per-part evidence report (Art/blender/hero/hero-facade-*.json) and a position sidecar (hero-facade.geo.json). |
| Street props (candidate reuse) | Sibling project …/06-games/security-game, assets/models/blender_src/*.blend |
Project-owned by the same author | Not yet imported. Sources copied to Art/props/blender_src/ with Art/props/reuse-manifest.json; a licence statement is required before any of them ship. |
| Hero façade stone albedo | Art/textures/generated/T_FacadeAshlar_AI.png, generated locally with ComfyUI (Stability Matrix, /home/zwitschi/StabilityMatrix/Data/README.md) using AlbedoBase XL v3.1-Large at seed 21, workflow texture_albedobase_xl |
Civitai model 140737 — commercial image use allowed, credit required | [ ] credit line still to be added to the game's credits document before release; sidecar T_FacadeAshlar_AI.json records model, prompt, seed and graph |