title, description, status, date
| title | description | status | date |
|---|---|---|---|
| Gig Line Architecture Documentation | Architecture documentation for the Gig Line Linux-first Unreal Engine 5 demo around 6840 Hollywood Blvd. | v0.1.0 | 2026-11-08 |
Gig Line is a Linux-first Unreal Engine 5 walking and driving demo around 6840 Hollywood Boulevard and the El Capitan Entertainment Centre. The architecture prioritises visual realism and geographically faithful placement while maintaining a fully walkable scene, reproducible asset pipeline, documented provenance, and a 60 FPS floor at 1440p.
This directory contains the canonical arc42 documentation. Each section is maintained independently; update the relevant page in the same change as its implementation. Project work and future scope remain in TODO.md and ROADMAP.md.
Sections
- Introduction and Goals
- Architecture Constraints
- Context and Scope
- Solution Strategy
- Building Block View
- Runtime View
- Deployment View
- Cross-cutting Concepts
- Architecture Decisions
- Quality Requirements
- Risks and Technical Debt
- Glossary
See also About arc42.