Re-rendered via Tools/render_screenshots.sh. The demo-north-buildings camera was re-pointed (was 9.5 km west, 85% sky; now frames both north buildings), and the DemoMap/ReviewMap now carry the re-staged shot cameras (PR #12 updated the .py but not the regenerated .umap). Screenshots README notes the refresh and that human approval of this set is pending.
Game
The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.
What gets committed
Config/— engine and project settings, including the quality presets used for release checksSource/— C++ modulesContent/—0.1.0map, materials, meshes; LFS-trackedGigLine.uproject
What does not
Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.
Engine
Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.