Create Game/, Art/, Geo/, Tools/, Docs/ with LFS and ignore rules, record the workstation audit, toolchain pins, setup checklist, release checks, and licensing policy. ROADMAP 0.1.0 environment tasks marked to match verified state.
1007 B
1007 B
Art
Editable sources and original textures. Exported, game-ready output goes to Game/Content/.
Layout (as content arrives)
| Path | Contents |
|---|---|
Art/blender/ |
.blend sources, one file per building or asset family |
Art/textures/ |
Original texture sources before baking or compression |
Art/reference/ |
Licensed reference photography, development only — see attribution rules |
Rules
- Every
.blendsaves with a real-world metric scene scale. No exceptions; scale drift is the main source of import defects. - Named export presets only. Record the preset name and its settings next to the asset that used it.
- Textures enter as a documented source (author, licence, source URL) and are listed in ../THIRD_PARTY_NOTICES.md.
- Reference photography stays out of the shipped build. It is evidence, not content, and its licences are recorded before it is committed.
.blendfiles are LFS-tracked and lockable; pull before editing.