Files
gig-line/Game
zwitschi ea16818e2a qa: walkable meshes use SIMPLE_AND_COMPLEX collision (WIP on fall-through)
- ue_import_site.py: switch walkable surfaces (terrain, road, sidewalks) from
  CTF_USE_COMPLEX_AS_SIMPLE to CTF_USE_SIMPLE_AND_COMPLEX so the capsule
  blocks against the auto-generated simple collision as well as triangles.
- Re-imported site meshes, rebuilt DemoMap with the PlayerStart cap at Z300.

Unresolved: packaged plain launch still falls through at spawn in the last
verified run (capsule Z-123 -> -1960, no ground trace hit). User confirms the
site geometry RENDERS (visible in the distance) but the player is not standing
on it. Needs an in-editor/in-window collision verification — headless traces
are unreliable. Continue on this branch; do not merge to main.
2026-11-08 10:34:47 +01:00
..

Game

The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.

What gets committed

  • Config/ — engine and project settings, including the quality presets used for release checks
  • Source/ — C++ modules
  • Content/ — 0.1.0 map, materials, meshes; LFS-tracked
  • GigLine.uproject

What does not

Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.

Engine

Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.