- TCL Chinese Theatre (6925) and Madame Tussaud's (6933) exported from the verified OSM blockout with ue_metric_v1 (export_north_buildings.py), with a Y-mirror so they land north of the road, across from the hero facade. - ue_import_north_buildings.py imports + stages them in the DemoMap as North_TCL_Chinese / North_Madame_Tussauds (TCL Y 1802..9431, Tussaud's 1888..7586; hero at Y -1450, road centreline ~0). - render_screenshots.sh now also runs the DemoMap capture pass; added a demo-north-buildings camera, so the new buildings get a review shot. - README/roadmap updated; flat facade materials pending the 0.1.4 patch.
Game
The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.
What gets committed
Config/— engine and project settings, including the quality presets used for release checksSource/— C++ modulesContent/—0.1.0map, materials, meshes; LFS-trackedGigLine.uproject
What does not
Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.
Engine
Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.