84 samples across the north sidewalk, carriageway and south sidewalk (X -14900..-9420) come back with 0 holes and ground Z 317..395, so the block is traversable rather than merely spawnable. TODO: sidewalks/collision item now records the collision state and what is genuinely left (kerb radii, aprons, kerb-height assumption); the traversal release check is ticked with the measurement.
Game
The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.
What gets committed
Config/— engine and project settings, including the quality presets used for release checksSource/— C++ modulesContent/—0.1.0map, materials, meshes; LFS-trackedGigLine.uproject
What does not
Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.
Engine
Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.