Chaos reads steering and drive flags from the wheel object a setup points at, and the first attempt pointed every setup at the base UChaosVehicleWheel. Dedicated front and rear classes carry the modelled dimensions (radius 33 cm, width 22 cm), steering on the front axle, drive on the rear, and the suspension travel - which is also how Unreal's own vehicle template is organised. Compiles clean. Not yet verified in a run: the drive test did not log the vehicle this time, so whether the wheel count changes from 0 is still unproven and recorded as such rather than claimed.
Game
The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.
What gets committed
Config/— engine and project settings, including the quality presets used for release checksSource/— C++ modulesContent/—0.1.0map, materials, meshes; LFS-trackedGigLine.uproject
What does not
Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.
Engine
Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.