Files
gig-line/Tools
zwitschi cc209cde01 feat: assemble the site and pre-check walkability
site-2026-11-06.blend gathers terrain, street and blockout into categorised
collections: 281 objects, ~58k triangles. A downward raycast on a 1 m grid along
both sidewalks and the designated crossing finds no holes, so nothing drops the
player on either side. Two steps are flagged: 15.8 cm at the sidewalk's outer
terrain seam and 10-13 cm ramps at the crossing flush transitions, steeper than
a real 8% ramp.

Sampling is projected through PROJ: placing points with the OSM spherical
approximation put them metres off the UTM meshes and reported 91 phantom holes.
2026-11-06 23:48:02 +01:00
..

Tools

Repeatable import/export and processing helpers. Anything that was done twice by hand belongs here.

Conventions

  • One script, one job. No interactive prompts; every input is an argument.
  • Each script documents its input format, output format, and the exact tool version it was tested with.
  • Blender scripts run headless (blender --background --python), so they can be re-run for a regression check.
  • No credentials, no absolute machine paths, no writes outside the project by default.
  • A script that produces game content logs what it produced, so Game/Content can be audited against it.

Helpers

  • check-lfs.sh — repository guard: fails if git-lfs or the lfs filter is missing, or if an LFS-tracked file was committed as a plain blob.
  • site_assembly.py — assembles terrain + street + blockout into one file and raycasts the walking routes for holes and steps.
  • street_mesh.py — road, kerbs, and sidewalks on the DEM, in the project frame; kerbs flush at the three crossings.
  • terrain_from_dem.py — terrain grid from the committed DEM, with building footprints cut out.
  • blosm_blockout.py — headless Blosm import of the committed .osm extract into a .blend, with a per-building scale report. Exact invocation in Art/blender/README.md.
  • commons_fetch.py — Wikimedia Commons reference fetcher. Search or exact File: titles, 1600 px thumbnails, provenance sidecar.json per folder. Writes only into the gitignored Art/reference/; reference images are never committed.

Planned helpers

  • Blender export preset runner (named presets, metric scale assertion)
  • Blender→Unreal scale test (export a known-size cube, verify 100× conversion)
  • OSM extract fetch and manifest writer (records date, bounds, checksum)
  • QGIS processing steps as batch scripts, so the geo cleanup is reproducible rather than GUI-only