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Gig Line Architecture Documentation Architecture documentation for the Gig Line Linux-first Unreal Engine 5 demo around 6840 Hollywood Blvd. v0.1.0 2026-11-08

Gig Line is a Linux-first Unreal Engine 5 walking and driving demo around 6840 Hollywood Boulevard and the El Capitan Entertainment Centre. The architecture prioritises visual realism and geographically faithful placement while maintaining a fully walkable scene, reproducible asset pipeline, documented provenance, and a 60 FPS floor at 1440p.

This directory contains the canonical arc42 documentation. Each section is maintained independently; update the relevant page in the same change as its implementation. Project work and future scope remain in TODO.md and ROADMAP.md.

Sections

  1. Introduction and Goals
  2. Architecture Constraints
  3. Context and Scope
  4. Solution Strategy
  5. Building Block View
  6. Runtime View
  7. Deployment View
  8. Cross-cutting Concepts
  9. Architecture Decisions
  10. Quality Requirements
  11. Risks and Technical Debt
  12. Glossary

See also About arc42.