Screenshots/README.md's known-issues list had no tickets, so the same defects kept resurfacing as surprises. It is now a table with the issue, the version and item that owns it, and a state. Two entries were stale and are removed: the El Capitan Theatre marquee and blade sign have been staged since ue_stage_theatre_trim.py landed (six trim actors in the demo map), and 'materials are not yet created' contradicted the scene conventions in the same file. Moved out of 0.1.6, which is a patch and cannot carry new scope: - wall lettering decal, moulded parapet profile, tower stepping and portrait panels as textures -> 0.9.0 per-building models - 6822 Budget (blocked: no photograph exists) -> 0.9.0 photography gap The patch keeps what a patch can do: the trim that reads, the verified shot, the tag. Filed with their proper owners: hero entrance doors and central-bay positioning -> 0.9.0 hero item; pale hero stone -> 0.9.0 measured material library; pavement between kerb and building line -> 0.6.0 visual polish. The 0.1.6 claim is released: nothing left on this branch but the owner's approval and the tag.
Screenshots — demo-map visual review
Rendered captures of the demo map only — what a player sees when the demo runs. Generated by Tools/render_screenshots.sh; the PNGs are committed so a reviewer sees exactly what the build rendered.
The review staging map (/Game/Test/ReviewMap) is not part of this set: it exists to hold the camera list and the hero detail rig, and it is not what ships.
How to regenerate
Tools/render_screenshots.sh --verify
Stages the demo shot cameras, runs the game on /Game/Hollywood/DemoMap, copies the PNGs into Screenshots/demo/ and then runs Tools/visual_loop.py --verify to check that each shot still shows the content its expectation describes. About a minute.
Status at a glance
Every shot is embedded below, in order, so the whole review happens in this file.
| # | Shot | Verified | Approved |
|---|---|---|---|
| 1 | Spawn view | ☑ 2026-11-09 | ☑ 2026-11-09 |
| 2 | Street level | ☑ 2026-11-09 | ☑ 2026-11-09 |
| 3 | Crossing | ☑ 2026-11-09 | ☑ 2026-11-09 |
| 4 | North buildings | ☑ 2026-11-09 | ☑ 2026-11-09 |
| 5 | Retail frontage | ☑ 2026-11-09 | ☑ 2026-11-09 |
Verified is what --verify reports: the frame is not blank, is the right size, and has tonal range. Approved is the owner's verdict, recorded here. Each shot also has an expectation in Tools/visual_targets.json describing the content it must show.
1. Spawn view
- File:
demo/review-demo-spawn-view.png - View: north sidewalk, 14 m back, level horizon
- Expected content: the whole south block — the neoclassical hero façade between its neighbouring buildings, both sidewalks and the road in the foreground
- Verified: ☑ 2026-11-09 · Approved: ☑ 2026-11-09
2. Street level
- File:
demo/review-demo-street-level.png - View: eye height, north side
- Expected content: the hero colonnade with the adjacent frontage buildings either side, shopfronts at pavement level
- Verified: ☑ 2026-11-09 · Approved: ☑ 2026-11-09
3. Crossing
- File:
demo/review-demo-crossing.png - View: from the north sidewalk along the crosswalk
- Expected content: the designated mid-block crossing (s=130 m, UE X −14956) — zebra bars on the asphalt, south frontage and colonnade behind
- Verified: ☑ 2026-11-09 · Approved: ☑ 2026-11-09
4. North buildings
- File:
demo/review-demo-north-buildings.png - View: across the Boulevard from the south side
- Expected content: the two north-side buildings (TCL Chinese Theatre, Madame Tussaud's), full height in frame
- Verified: ☑ 2026-11-09 · Approved: ☑ 2026-11-09
5. Retail frontage
- File:
demo/review-demo-retail-frontage.png - View: north sidewalk, level horizon, 68° lens
- Expected content: 6800 Lee Drug and 6806–6820 façades, full width in frame, showing the parapet, mural row, and lettering band
- Verified: ☑ 2026-11-09 · Approved: ☑ 2026-11-09
- Expected content: the retail run beside the hero — 6800 Lee Drug's bronze cornice, mural row and parapet next to 6806–6820's burgundy fascia, pilasters and window storey
- Verified: ☑ 2026-11-09 · Approved: ☑ 2026-11-09
Read this one against the reference photograph it was modelled from: Art/reference/retail-neighbours/01-lee-drug-and-neighbor.jpg (Gb321, CC BY-SA 4.0).
Known gaps in this first pass, recorded rather than hidden:
- The parapet still reads as a blank band. It is now two tiers with three deeper reveals, and the step is visible, but there is no profile or shadow line to break the wall — a moulded coping and a modelled reveal need the
0.9.0façade system. - The mural row now reads (framed plates standing 0.12–0.20 m off the wall), but the lettering band does not: it is a plate at 0.10 m and it disappears at 40 m. Wall lettering is a decal/texture problem, scoped in
0.9.0; no amount of extra plate depth fixed it in the second pass. - The corner tower is a plain cylinder with two cap rings — the stepped Deco profile in the photograph is richer than that.
- The camera crops the east end of Lee Drug at 68° from the north sidewalk.
- 6822 Budget is untouched and still a bare blockout volume: no photograph of it exists.
The iteration loop (uncommitted)
Tools/visual_loop.py measures each capture against its reference photograph and turns the deltas into modelling actions for the Blender skill packs:
python3 Tools/visual_loop.py --compare --iteration 3 # writes Art/reference/iterations/3/
That directory is gitignored: iterations stay uncommitted until a shot is confirmed, and only confirmed shots are promoted into Screenshots/demo/. The feedback file names the affected skill (blender-modeler, archviz, materials, lookdev, camera-cinematography) so the next modelling pass has a starting point rather than an opinion.
Note the comparison is only meaningful when the shot and the reference frame the same subject — a wide block view measured against a tight façade crop will always report low edge similarity.
Scene conventions
- Demo map (
/Game/Hollywood/DemoMap): fixed daytime — sun pitch −62 / yaw 120 (intensity 4, warm), sky light 2.6, sky atmosphere, height fog, fixed exposure. - Cameras: elevation shots sit at their target height (pitch 0, so verticals stay parallel) and use a 42–68° lens to fill the frame from across the street.
- Materials: every surface carries a look-developed material from
Tools/ue_build_demo_map.py— noise-blended base colour, masonry coursing, and a generated texture set (Tools/generate_facade_textures.py) sampled world-aligned. Explicit roughness and specular per surface type.
Known cosmetic issues
Each issue is tracked in TODO.md under the version that will fix it; an issue with no ticket is a bug in the plan, not a note.
| Issue | Where it is tracked | State |
|---|---|---|
| Hero stone renders pale — the material is a procedural graph and a generated texture set, not a measured surface | 0.9.0 → Materials, UVs and performance: measured material library |
Open |
| Hero façade has no doors at street level left and right of the central bay, and the central bay elements (columns, stairs, set-back entrance, door frames, signage) are not positioned as the photographs show | 0.9.0 → Per-building models: hero façade (6840) |
Open |
| Nothing should stand in front of the hero façade that blocks it — no awning, no temporary structure | 0.9.0 → Per-building models: hero façade (6840), same item |
Open |
| Between kerb and building line the walkable surface is the terrain mesh, not a modelled pavement | 0.6.0 → Look and sound: model the pavement between kerb and building line |
Open |
| Retail parapet has no moulded profile, and wall lettering built as a plate does not read at 40 m | 0.9.0 → Per-building models: 6800 Lee Drug and 6806–6820, second pass |
Open (moved out of 0.1.6) |
| 6822 Budget is a bare blockout volume — no photograph exists to model it from | 0.9.0 → Per-building models: photography gap |
Deferred (moved out of 0.1.6) |
Accepted by the owner, not a defect:
- Banners hang on the column line rather than flush to the wall — that is how they hang in the photographs.
Resolved and removed from this list on 2026-11-09:
- "The El Capitan Theatre has no marquee or blade sign" — the trim has been staged since
Tools/ue_stage_theatre_trim.pylanded; the demo map carries all six trim actors (/tmp/gigline/theatre-import.txt). - "Materials are not yet created in Blender or fully integrated" — contradicted by the Scene conventions above: every surface carries a look-dev material built in
Tools/ue_build_demo_map.py.




