Files
gig-line/Art/blender/blockout/blockout.geo.json
T
zwitschi 386d4bee78 geo: one tool directory, one unit boundary, per-asset provenance
Geo/tools/ is now every geographic script, with Geo/README.md documenting each
one; the Blender-side builders moved beside their outputs in Art/blender/*/ and
import their helpers from Geo/tools/osm_common.py.

That module gains to_unreal_local() and to_blender_local(): the only place in the
repository that multiplies metres by 100, so a second silent scale cannot be
introduced. block_height_report.py adds height provenance for the block — 3 of
15 buildings have no height data and render at a placeholder 6.4 m.
asset_metadata.py writes and audits <asset>.geo.json sidecars; four now exist
(hero-facade, terrain, street, blockout) and the audit recomputes each centre from
the origin, failing anything that disagrees.
2026-11-07 12:28:26 +01:00

32 lines
894 B
JSON

{
"schema": 1,
"asset": "blockout",
"kind": "building",
"generated_utc": "2026-11-07T11:27:43+00:00",
"geographic": {
"crs": "EPSG:26911",
"source": "Geo/raw/osm-api-map-2026-11-06.osm, demo bounds per Geo/verification/2026-11-06-el-capitan-block.md",
"centre_easting_m": 376380.0,
"centre_northing_m": 3774200.0,
"elevation_navd88_m": 117.0,
"origin": {
"easting_m": 376515.389,
"northing_m": 3774224.083,
"reference": "Geo/manifests/local-origin.md"
}
},
"unreal": {
"centre_cm": [
-13538.9,
2408.3,
108.9
],
"conversion": "100 uu per metre, applied once in osm_common.to_unreal_local",
"axes": "X east, Y south (FBX preset flips north), Z up"
},
"dims_report": null,
"notes": [
"86 meshes from Blosm; affine-corrected from the spherical TM frame into EPSG:26911 (0.0 cm residual)"
]
}