Files
gig-line/Game
zwitschi c09352b4af fix: default map is the runnable DemoMap, not the engine template
A plain packaged launch (./GigLine.sh with no -map) opened
/Engine/Maps/Templates/OpenWorld — an empty engine template with nothing to
do, which presented as a 'stuck' window with no working mouse/keys. The
GameDefaultMap setting lived in DefaultGame.ini and wasn't taking effect.

Move GameMapsSettings (GameDefaultMap/EditorStartupMap/ServerDefaultMap/
TransitionMap = /Game/Hollywood/DemoMap) into DefaultEngine.ini alongside the
GlobalDefaultGameMode, and drop the stale ReviewMap default from DefaultGame.ini.
Verified: plain ./GigLine.sh now loads /Game/Hollywood/DemoMap, Enhanced Input
initializes, Vulkan window opens.
2026-11-08 10:31:12 +01:00
..

Game

The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.

What gets committed

  • Config/ — engine and project settings, including the quality presets used for release checks
  • Source/ — C++ modules
  • Content/ — 0.1.0 map, materials, meshes; LFS-tracked
  • GigLine.uproject

What does not

Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.

Engine

Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.