Files
gig-line/Tools
zwitschi bf23a27939 feat: headless Blosm blockout of the demo block
Tools/blosm_blockout.py imports the committed extract in 3Dsimple mode and
reports per-building dimensions so a units failure is visible in the log. The
result (87 meshes) is committed as the blockout baseline: hero 25.68 x 54.88 x
14.50 m against 25.75 x 54.88 m of OSM geometry, so the import is 1:1 metres.

Two headless defects needed working around: the asset-directory check that
fires before mode is honoured, and an empty default-level table sending the
add-on down a broken relative import. Member fetching stays off so the import
does not depend on Overpass.
2026-11-06 23:33:41 +01:00
..

Tools

Repeatable import/export and processing helpers. Anything that was done twice by hand belongs here.

Conventions

  • One script, one job. No interactive prompts; every input is an argument.
  • Each script documents its input format, output format, and the exact tool version it was tested with.
  • Blender scripts run headless (blender --background --python), so they can be re-run for a regression check.
  • No credentials, no absolute machine paths, no writes outside the project by default.
  • A script that produces game content logs what it produced, so Game/Content can be audited against it.

Helpers

  • check-lfs.sh — repository guard: fails if git-lfs or the lfs filter is missing, or if an LFS-tracked file was committed as a plain blob.
  • blosm_blockout.py — headless Blosm import of the committed .osm extract into a .blend, with a per-building scale report. Exact invocation in Art/blender/README.md.
  • commons_fetch.py — Wikimedia Commons reference fetcher. Search or exact File: titles, 1600 px thumbnails, provenance sidecar.json per folder. Writes only into the gitignored Art/reference/; reference images are never committed.

Planned helpers

  • Blender export preset runner (named presets, metric scale assertion)
  • Blender→Unreal scale test (export a known-size cube, verify 100× conversion)
  • OSM extract fetch and manifest writer (records date, bounds, checksum)
  • QGIS processing steps as batch scripts, so the geo cleanup is reproducible rather than GUI-only