Shot 8 shows the body mid-stride in profile: legs apart, arms counter-swinging. The traversal release check for 0.2.0 is closed with that evidence. The reason earlier attempts froze on one pose was not the clip. A probe of the single-node instance showed the clip advancing normally (assetTime 0.19 -> 1.03, rate 1.0, playing) while the pawn's speed stayed 0 and the clip stayed Idle: the call that enables walking sat in the shot sequencer's BeginPlay, which runs before the player pawn exists, so the cast found nothing and silently did nothing. Moved into the per-frame follow update, the same run logs walk=1 speed=28 clip=GigLine_Walk and the stride appears. Also: the walk expectation was missing from visual_targets.json after the earlier retirement, so --verify was checking 7 shots while 8 were captured. Restored; 8/8 verify.
29 KiBLFS
29 KiBLFS