site-2026-11-06.blend gathers terrain, street and blockout into categorised collections: 281 objects, ~58k triangles. A downward raycast on a 1 m grid along both sidewalks and the designated crossing finds no holes, so nothing drops the player on either side. Two steps are flagged: 15.8 cm at the sidewalk's outer terrain seam and 10-13 cm ramps at the crossing flush transitions, steeper than a real 8% ramp. Sampling is projected through PROJ: placing points with the OSM spherical approximation put them metres off the UTM meshes and reported 91 phantom holes.
202 lines
7.6 KiB
Python
202 lines
7.6 KiB
Python
"""Assemble the site: blockout + terrain + street in one file, and pre-check walkability.
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B=/var/lib/flatpak/app/org.blender.Blender/x86_64/stable/active/files
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LD_LIBRARY_PATH="$B/blender/lib" "$B/blender/blender" -b --factory-startup \
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--python Tools/site_assembly.py -- --out Art/blender/site/site-2026-11-06.blend
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The three source files are opened/appended, not regenerated. Objects are grouped
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into `Site_Blockout`, `Site_Terrain`, and `Site_Street` so the next step — collision
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authoring in Unreal — can address them by category.
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The walkability check is a pre-check, not the `0.1.0` release check: it raycasts
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straight down on a 1 m grid over the walking route (both sidewalks and the
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designated crossing) and reports holes (no hit within 5 m) and steps (height jumps
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between adjacent samples). Anything that would drop the player is caught here
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rather than in the engine.
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"""
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import argparse
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import glob
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import math
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import os
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import shutil
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import subprocess
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import sys
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import bpy
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HERE = os.path.dirname(os.path.abspath(__file__))
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sys.path.insert(0, os.path.join(HERE, "..", "Geo", "scripts"))
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import osm_common as oc # noqa: E402
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ORIGIN_E = 376515.389
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ORIGIN_N = 3774224.083
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def find_proj():
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env = os.environ.get("PROJ_BIN")
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if env and os.path.exists(env):
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return env
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which = shutil.which("proj")
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if which:
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return which
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matches = sorted(glob.glob(os.path.expanduser(
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"~/.local/share/flatpak/app/org.qgis.qgis/x86_64/stable/*/files/bin/proj")))
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if not matches:
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raise SystemExit("no PROJ binary; set PROJ_BIN")
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return matches[0]
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def project_to_local(points, proj_bin):
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"""WGS84 (lat, lon) -> project-local X/Y in one PROJ call."""
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app_files = os.path.dirname(os.path.dirname(proj_bin))
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env = dict(os.environ)
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env["LD_LIBRARY_PATH"] = f"{app_files}/lib:{env.get('LD_LIBRARY_PATH', '')}"
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payload = "\n".join(f"{lon:.9f} {lat:.9f}" for lat, lon in points) + "\n"
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out = subprocess.run([proj_bin, "+proj=utm", "+zone=11", "+datum=NAD83", "-f", "%.4f"],
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input=payload, capture_output=True, text=True, env=env, check=True)
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return [(float(a) - ORIGIN_E, float(b) - ORIGIN_N)
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for a, b in (line.split() for line in out.stdout.strip().splitlines())]
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APPEND = {
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"Art/blender/terrain/terrain-2026-11-06.blend": ["Terrain_DEM"],
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"Art/blender/street/street-2026-11-06.blend": [
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"Road_Hollywood", "Sidewalk_South", "Sidewalk_North", "Kerb_South", "Kerb_North",
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],
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}
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BLOCKOUT = "Art/blender/blockout/blockout-2026-11-06.blend"
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def parse_args():
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argv = sys.argv
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argv = argv[argv.index("--") + 1:] if "--" in argv else []
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ap = argparse.ArgumentParser()
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ap.add_argument("--out", required=True)
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ap.add_argument("--osm", default="Geo/raw/osm-api-map-2026-11-06.osm")
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ap.add_argument("--sample", type=float, default=1.0, help="walkability sample spacing in metres")
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return ap.parse_args(argv)
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def collection(name):
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coll = bpy.data.collections.get(name)
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if coll is None:
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coll = bpy.data.collections.new(name)
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bpy.context.scene.collection.children.link(coll)
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return coll
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def move_to(obj, coll):
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for parent in list(obj.users_collection):
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parent.objects.unlink(obj)
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coll.objects.link(obj)
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def main():
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args = parse_args()
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bpy.ops.wm.open_mainfile(filepath=os.path.abspath(BLOCKOUT))
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for path, names in APPEND.items():
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blend = os.path.abspath(path)
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if not os.path.exists(blend):
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raise SystemExit(f"missing source file: {blend}")
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for name in names:
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bpy.ops.wm.append(
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filepath=f"{blend}/Object/{name}",
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directory=f"{blend}/Object",
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filename=name,
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)
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terrain_coll = collection("Site_Terrain")
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street_coll = collection("Site_Street")
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blockout_coll = collection("Site_Blockout")
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for name in APPEND["Art/blender/street/street-2026-11-06.blend"]:
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obj = bpy.data.objects.get(name)
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if obj and name != "Terrain_DEM":
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move_to(obj, street_coll)
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for name in ("Terrain_DEM",):
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obj = bpy.data.objects.get(name)
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if obj:
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move_to(obj, terrain_coll)
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for obj in list(bpy.data.objects):
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if obj.users_collection and obj.users_collection[0].name.startswith("osm-api-map"):
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move_to(obj, blockout_coll)
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meshes = [o for o in bpy.data.objects if o.type == "MESH"]
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for obj in meshes:
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obj.data.calc_loop_triangles()
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tris = sum(len(o.data.loop_triangles) for o in meshes)
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print(f"site objects: {len(bpy.data.objects)} ({len(meshes)} mesh), "
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f"triangles {tris}, collections: {sorted(c.name for c in bpy.data.collections)}")
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# walkability pre-check
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depsgraph = bpy.context.evaluated_depsgraph_get()
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scene = bpy.context.scene
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block_coll = bpy.data.collections.get("Site_Blockout")
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blockout_names = {o.name for o in block_coll.all_objects} if block_coll else set()
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print(f"walk check ignores {len(blockout_names)} blockout objects (marquees, canopies, roofs)")
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def ground(x, y):
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"""Lowest-ish walkable hit: skip building meshes such as marquees overhead."""
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origin_z = 60.0
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for _ in range(8):
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hit, loc, _n, _i, obj, _m = scene.ray_cast(
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depsgraph, (x, y, origin_z), (0.0, 0.0, -1.0), distance=200.0)
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if not hit:
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return None, None
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if obj.name not in blockout_names:
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return loc.z, obj.name
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origin_z = loc.z - 0.02
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return None, None
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nodes, ways = oc.load(os.path.abspath(args.osm))
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line, _lat0, _lon0, _lengths, block_len = oc.block_extent(
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nodes, ways, "Hollywood Boulevard", "North Orange Drive", "North Highland Avenue")
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# route in local metres: both sidewalks and the designated crossing. Points are
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# computed in the mesh frame via PROJ — the OSM spherical approximation is
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# rotated by ~0.75 deg against UTM here, which is metres over a 280 m block.
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lat0 = sum(p[0] for p in line) / len(line)
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lon0 = sum(p[1] for p in line) / len(line)
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def lat_lon(s, offset):
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return oc.point_at(line, _lengths, s, offset, lat0, lon0)
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route_specs = {
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"south sidewalk": [(s, -12.5) for s in [i * args.sample for i in range(int(block_len))]],
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"north sidewalk": [(s, 13.0) for s in [i * args.sample for i in range(int(block_len))]],
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"crossing at 130 m": [(130.0, o) for o in [i * args.sample - 12.5 for i in range(26)]],
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}
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flat = [(spec, lat_lon(s, off)) for spec, samples in route_specs.items() for s, off in samples]
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local = project_to_local([ll for _spec, ll in flat], find_proj())
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routes = {}
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for (spec, _ll), xy in zip(flat, local):
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routes.setdefault(spec, []).append(xy)
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for label, samples in routes.items():
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heights, holes = [], 0
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for x, y in samples:
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z, _hit = ground(x, y)
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if z is None:
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holes += 1
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heights.append(None)
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else:
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heights.append(z)
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deltas = [abs(b - a) for a, b in zip(heights, heights[1:])
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if a is not None and b is not None]
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max_step = max(deltas) if deltas else float("nan")
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known = [h for h in heights if h is not None]
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print(f" {label:18} samples {len(heights):3} holes {holes} "
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f"Z {min(known):+.2f}..{max(known):+.2f} max step {max_step*100:.1f} cm")
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out = os.path.abspath(args.out)
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os.makedirs(os.path.dirname(out), exist_ok=True)
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bpy.ops.wm.save_as_mainfile(filepath=out)
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print(f"saved {out}")
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if __name__ == "__main__":
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main()
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