- AGigLineShotActor (dev-only): walks a fixed camera list in -game mode, captures via FScreenshotRequest, quits. Test content only. - ue_build_review_map.py builds /Game/Test/ReviewMap from current content (gray floor, key light, sky, MPFB character, 1 m scale cubes). - render_screenshots.sh: build map -> run game -> collect PNGs into gitignored Screenshots/. - Screenshots/README.md (committed) describes each capture with approval state; AGENTS.md gains the visual-review instructions.
60 lines
966 B
Plaintext
60 lines
966 B
Plaintext
# Unreal Engine generated output — never commit
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Binaries/
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DerivedDataCache/
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Intermediate/
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Saved/
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Build/Receipts/
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*.VC.db
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*.VC.opendb
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*.opensdf
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*.sdf
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*.suo
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*.sln
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*.xcodeproj/
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*.xcworkspace/
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.vs/
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# Engine installations are external to this repository
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/Engine/
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/UnrealEngine*/
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# Blender backups and temp
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*.blend1
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*.blend2
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# Python tooling
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__pycache__/
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*.py[cod]
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.venv/
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venv/
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.pytest_cache/
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.ruff_cache/
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# Editors and OS
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.idea/
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.vscode/
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.DS_Store
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Thumbs.db
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*~
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# Credentials and environment — never committed
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.env
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*.env
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# Local, private reference material — never committed (see Docs/reference-notes-hollywood.md)
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/Art/reference/
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# Blender/Blosm working caches
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/Art/blender/.cache/
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# Scratch files
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.tmp-*
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# Unreal per-project build artefacts (FileOpenOrder logs and the like)
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Build/
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# Rendered screenshots for visual review — generated locally, never committed.
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# The review README stays tracked; the PNGs do not.
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/Screenshots/*
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!/Screenshots/README.md
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