Adds Tools/facade_detail_concepts.py: generates architectural detail plates from a local reference photograph through OpenRouter's image models. Spec-driven (eight studies: door recess, entrance, column order, entablature/cornice, parapet/motto, window rhythm, street wall, banner), never overwrites (writes -vN), writes a .refgen.json sidecar (model, prompt, source photo, SHA-256) per image, and keeps all output under the gitignored Art/reference/facade-details/ - local only, never shipped. Stdlib only; http 429/5xx back-off; refuses to write a sidecar containing the token. 11 tests cover the study table, prompt assembly, next-free naming, data-URL decoding (both response shapes plus a refusal) and the local-only rule. Measurement pass on the plates: the hero window panes were at Y -1.98, i.e. 1.44 m in FRONT of the wall (Y -0.50) and ahead of the column line, so the glazing floated in the colonnade instead of reading as openings behind it. Moved to Y -0.56; hero rebuilt, re-imported, DemoMap rebuilt, full screenshot set re-rendered. Docs: Tools/README row, Screenshots README known-issues entry now records the fix.
Art
Editable sources and original textures. Exported, game-ready output goes to Game/Content/.
Layout (as content arrives)
| Path | Contents |
|---|---|
Art/blender/ |
.blend sources, one file per building or asset family |
Art/textures/ |
Original texture sources before baking or compression |
Art/reference/ |
Reference photography, local only, gitignored — never committed. Fetch with Tools/commons_fetch.py; what it is evidence for goes in Docs/reference-notes-hollywood.md |
Rules
- Every
.blendsaves with a real-world metric scene scale. No exceptions; scale drift is the main source of import defects. - Named export presets only. Record the preset name and its settings next to the asset that used it.
- Textures enter as a documented source (author, licence, source URL) and are listed in ../THIRD_PARTY_NOTICES.md.
- Reference photography is never committed and never shipped. It is evidence, not content. Licensing is not a gate for local private development, but anything that would derive from a reference in a shipped asset needs a licensing decision before release.
.blendfiles are LFS-tracked and lockable; pull before editing.