Files
gig-line/Docs/Architecture/10_quality_requirements.md
T

1.6 KiB
Raw Blame History

Quality Requirements

Quality Requirements Overview

Category Requirement Priority
Performance efficiency 60 FPS at 2560×1440, documented preset, no frame generation 1
Reliability / Terrain Zero raycast holes across sidewalks and carriageway (84-sample transect) 1
Accuracy / Fidelity Building placement matches reference photography within ~1 m 2
Accuracy / Fidelity Street scale (lane width, sidewalk width) within ~10 cm of measured profile 2
Usability WASD + mouse look, jump, reset (R), pause (Escape) — no tutorial needed 2
Maintainability Fresh checkout builds with documented engine installation 2
Portability Linux build packages and runs; Windows build ships 3

Quality Scenarios

ID Source/Stimulus Response Metric
QS-1 Player walks both sides of the demo No fall-through, character stays at ground Z 0 raycast holes in 84-sample transect
QS-2 Player holds W for 2 s on flat road Character moves forward ≥ 200 cm displacement, Z constant within ±5 cm
QS-3 Player presses R Character teleports to spawn < 100 cm from StartLocation
QS-4 Player presses Escape Game pauses, cursor appears IsGamePaused() = true
QS-5 Player presses Escape while paused Game unpauses, cursor hides IsGamePaused() = false
QS-6 Game runs on dev workstation at 1440p Frame rate stable ≥ 60 FPS, 99th percentile ≥ 55 FPS
QS-7 Fresh checkout + engine install Build succeeds Exit code 0, runnable binary produced