Files
gig-line/.gitignore
T
zwitschi bbb3e147b3 tools: visual-review screenshot pipeline
- AGigLineShotActor (dev-only): walks a fixed camera list in -game mode,
  captures via FScreenshotRequest, quits. Test content only.
- ue_build_review_map.py builds /Game/Test/ReviewMap from current content
  (gray floor, key light, sky, MPFB character, 1 m scale cubes).
- render_screenshots.sh: build map -> run game -> collect PNGs into
  gitignored Screenshots/.
- Screenshots/README.md (committed) describes each capture with approval
  state; AGENTS.md gains the visual-review instructions.
2026-11-07 09:52:10 +01:00

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# Unreal Engine generated output — never commit
Binaries/
DerivedDataCache/
Intermediate/
Saved/
Build/Receipts/
*.VC.db
*.VC.opendb
*.opensdf
*.sdf
*.suo
*.sln
*.xcodeproj/
*.xcworkspace/
.vs/
# Engine installations are external to this repository
/Engine/
/UnrealEngine*/
# Blender backups and temp
*.blend1
*.blend2
# Python tooling
__pycache__/
*.py[cod]
.venv/
venv/
.pytest_cache/
.ruff_cache/
# Editors and OS
.idea/
.vscode/
.DS_Store
Thumbs.db
*~
# Credentials and environment — never committed
.env
*.env
# Local, private reference material — never committed (see Docs/reference-notes-hollywood.md)
/Art/reference/
# Blender/Blosm working caches
/Art/blender/.cache/
# Scratch files
.tmp-*
# Unreal per-project build artefacts (FileOpenOrder logs and the like)
Build/
# Rendered screenshots for visual review — generated locally, never committed.
# The review README stays tracked; the PNGs do not.
/Screenshots/*
!/Screenshots/README.md