Files
gig-line/Game
zwitschi b05bddbfee screenshots: re-render after the 0.1.1 street geometry change (review pending)
Sidewalk upstand taper + graded crossing ramps changed the site meshes, so the
demo shots were regenerated. Review pending before tagging v0.1.1.
2026-11-08 16:19:00 +01:00
..

Game

The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.

What gets committed

  • Config/ — engine and project settings, including the quality presets used for release checks
  • Source/ — C++ modules
  • Content/ — 0.1.0 map, materials, meshes; LFS-tracked
  • GigLine.uproject

What does not

Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.

Engine

Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.