- kerb_height ramp run now derives from --max-ramp-grade (default 8%), giving 1.63 m instead of the fixed 1.5 m (8.7%). Crossing route measures 3.4 cm at 0.25 m sampling. - site_assembly pre-check: coverage is independent of --sample (it used to shrink the route), and it now prints the grade and the s/offset location of the worst step so a step can be located instead of guessed. - Documents the remaining south s=198 / north s=251 strip discontinuity as a finding on the 'audit collision gaps' item rather than claiming it fixed. - Street + site rebuilt, site re-imported (7/7), DemoMap rebuilt; packaged -qaselftest PASS.
Art
Editable sources and original textures. Exported, game-ready output goes to Game/Content/.
Layout (as content arrives)
| Path | Contents |
|---|---|
Art/blender/ |
.blend sources, one file per building or asset family |
Art/textures/ |
Original texture sources before baking or compression |
Art/reference/ |
Reference photography, local only, gitignored — never committed. Fetch with Tools/commons_fetch.py; what it is evidence for goes in Docs/reference-notes-hollywood.md |
Rules
- Every
.blendsaves with a real-world metric scene scale. No exceptions; scale drift is the main source of import defects. - Named export presets only. Record the preset name and its settings next to the asset that used it.
- Textures enter as a documented source (author, licence, source URL) and are listed in ../THIRD_PARTY_NOTICES.md.
- Reference photography is never committed and never shipped. It is evidence, not content. Licensing is not a gate for local private development, but anything that would derive from a reference in a shipped asset needs a licensing decision before release.
.blendfiles are LFS-tracked and lockable; pull before editing.