Files
gig-line/Game
zwitschi 3fda033726 qa(diag): gate spawn/input setup logs behind gigline.SetupLogs cvar (default off)
TODO item: remove/gate the TEMP QA diagnostics. The GigLine SIM/GROUND probes
were already removed (PR #8); what remained was the settle-timer log and the
GigLine IN: input-setup logs. Now gated behind a TAutoConsoleVariable
(gigline.SetupLogs, default 0 in DefaultEngine.ini [ConsoleVariables]), so a
shipped build's log has no setup spam; re-enable at runtime with
'gigline.SetupLogs 1'. The -qaselftest QA logs are a deliberate release-check
feature (Docs/release-checks.md) and stay ungated. Verified on the packaged
build: 0 setup-log lines, QA suite still all PASS.
2026-11-08 15:00:14 +01:00
..

Game

The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.

What gets committed

  • Config/ — engine and project settings, including the quality presets used for release checks
  • Source/ — C++ modules
  • Content/ — 0.1.0 map, materials, meshes; LFS-tracked
  • GigLine.uproject

What does not

Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.

Engine

Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.