Files
gig-line/Art
zwitschi 92b477d340 feat(hero): fluting and a recessed motto band; placement gets one source of truth
Hero detail:
- Fluting: 20 grooves per column as thin shadow-tone cylinders set into the shaft
  (120 pieces) rather than boolean cuts - readable in silhouette and grazing light
  at a fraction of the cost.
- Motto band: real recess with a moulded surround 6 cm proud and the panel 12 cm
  behind, replacing the 8 cm dark stripe.
  Hero 148 parts/3044 tris -> 271/5492, still 14.50 m.

Placement bug this exposed (a real one, invisible in a render):
- ue_hero_facade_import.py carried its own hero position (-12024.5, -1450) from
  before the 0.1.0 frontage fix, so running the importer alone moved the hero 13 m
  east and onto the north side of the boulevard. Only symptom: the reference score
  fell 0.69 -> 0.56 and the 3x3 composition correlation flipped +0.54 -> -0.08.
- New Tools/ue_placement.py is the single source of truth (hero position, verified
  frontage spans, span validators). Both the importer and the demo builder use it;
  the import asserts the staged span and logs PLACEMENT ERROR otherwise.
- 11 new tests, including one that fails if the stale literal returns. 78 total.

Spawn-view score recovered to 0.72 (best yet); screenshots verified 4/4, packaged QA
all PASS.
2026-11-08 22:12:44 +01:00
..

Art

Editable sources and original textures. Exported, game-ready output goes to Game/Content/.

Layout (as content arrives)

Path Contents
Art/blender/ .blend sources, one file per building or asset family
Art/textures/ Original texture sources before baking or compression
Art/reference/ Reference photography, local only, gitignored — never committed. Fetch with Tools/commons_fetch.py; what it is evidence for goes in Docs/reference-notes-hollywood.md

Rules

  • Every .blend saves with a real-world metric scene scale. No exceptions; scale drift is the main source of import defects.
  • Named export presets only. Record the preset name and its settings next to the asset that used it.
  • Textures enter as a documented source (author, licence, source URL) and are listed in ../THIRD_PARTY_NOTICES.md.
  • Reference photography is never committed and never shipped. It is evidence, not content. Licensing is not a gate for local private development, but anything that would derive from a reference in a shipped asset needs a licensing decision before release.
  • .blend files are LFS-tracked and lockable; pull before editing.