One directory with sixty scripts stopped being navigable, and the grouping is also the sandbox boundary:
Tools/unreal/ commandlets and the two map builders, with ue_common.py and ue_placement.py as the
shared imports (they need the engine)
Tools/blender/ builders, exporters, the FBX preset, the MPFB character pipeline, blender_screenshots
(they need the Blender Flatpak)
Tools/review/ the visual loop: render_screenshots.sh, judge_screenshot.py, hero_compare.py,
build_comparison_md.py, e2e_asset_check.py, hero_iterate.sh, visual_loop.py,
visual_targets.json
Tools/gen/ image and texture generation: the ComfyUI driver, deterministic texture writers,
reference fetching
Tools/input/ OS-level input injection
root _common.py, check-lfs.sh, addon_compat_probe.py, sibling_asset_audit.py, tests/
Every moved script now resolves the repository root as ../.. and puts the tools root plus its siblings on
sys.path, so 'import ue_common' still works from unreal/. The test suite bootstrap does the same for the five
folders. render_screenshots.sh takes the folder as a third argument to run_cmdlet, and the e2e driver,
hero_iterate.sh and the comparison generator were repointed.
51 README rows now link to their new location, the README gains a Layout section naming each folder's
sandbox, and the architecture notes and Blender README follow the moves.
Verified: 108 tests pass, prettier is clean, judge_screenshot.py and hero_compare.py run from their new
homes, and the e2e run was aborted mid-way (it had been rebuilding an empty DemoMap for 15 minutes) and is
being rerun against the new layout.
405 lines
13 KiB
Python
405 lines
13 KiB
Python
#!/usr/bin/env python3
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"""Pure-Python uinput driver to inject OS-level keyboard and mouse input.
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This is a small, dependency-free input driver used by the demo QA harness
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(`Tools/input/input_test.py`) to prove whether OS input actually reaches the game.
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It talks to ``/dev/uinput`` directly through ``ctypes``, so it creates a real
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virtual input device that the kernel and the desktop session (X11 or Wayland)
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treat as genuine hardware. The game cannot tell simulated input from a real
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keyboard/mouse.
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No third-party packages are required. ``/dev/uinput`` must be writable by the
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calling user (on this machine the system ACL grants `zwitschi` rw; if it is
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not, add a udev rule or run as a user in the `input` group).
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Usage
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-----
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from input_emulation import InputDevice
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with InputDevice() as dev:
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dev.key('w') # press and release W -> types 'w'? no: key code 17
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dev.hold('w', 0.5) # hold W for half a second (run forward)
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dev.move(120, 0) # nudge the mouse +120 px on X (look right)
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All calls log using Python's `logging` module so a scripted test can show the
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exact injection timeline next to the game log.
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Design notes
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------------
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* Uses the newer ``UI_DEV_SETUP`` ioctl with a ``struct uinput_setup``, falling
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back to the legacy ``write(struct uinput_user_dev)`` method if the kernel
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rejects it (very old kernels). On this kernel the setup ioctl path is used.
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* The device exposes EV_KEY (keyboard), EV_REL (relative mouse) and
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EV_SYN (synchronisation). It does not declare an absolute axis, so it is
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treated as a relative device and the desktop does not try to give it an
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on-screen pointer role.
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* A single device with both keys and relative axes is created; for a game this
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is fine. If a separate gamepad (EV_ABS/EV_FF) is wanted later, extend this
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file with a second device class that also sets ABS bits.
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"""
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import ctypes
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import ctypes.util
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import fcntl
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import logging
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import os
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import struct
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import sys
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import time
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log = logging.getLogger("uinput")
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# ---------------------------------------------------------------------------
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# ioctl machinery
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# ---------------------------------------------------------------------------
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# _IOC(dir, type, nr, size) is the standard Linux ioctl encoding.
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_IOC_NRBITS = 8
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_IOC_TYPEBITS = 8
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_IOC_SIZEBITS = 14
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_IOC_DIRBITS = 2
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_IOC_NRSHIFT = 0
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_IOC_TYPESHIFT = _IOC_NRSHIFT + _IOC_NRBITS
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_IOC_SIZESHIFT = _IOC_TYPESHIFT + _IOC_TYPEBITS
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_IOC_DIRSHIFT = _IOC_SIZESHIFT + _IOC_SIZEBITS
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_IOC_NONE = 0
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_IOC_WRITE = 1
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_IOC_READ = 2
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def _ioc(direction, size, type_, nr):
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# type_ may be a single character (ioctl base letter) or already an int.
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if isinstance(type_, str):
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type_ = ord(type_) if len(type_) == 1 else 0
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return (
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(size << _IOC_SIZESHIFT)
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| (type_ << _IOC_TYPESHIFT)
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| (nr << _IOC_NRSHIFT)
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| (direction << _IOC_DIRSHIFT)
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)
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def _IOW(type_, nr, size):
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return _ioc(_IOC_WRITE, size, type_, nr)
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def _IOR(type_, nr, size):
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return _ioc(_IOC_READ, size, type_, nr)
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def _IO(type_, nr):
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return _ioc(_IOC_NONE, 0, type_, nr)
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# ---------------------------------------------------------------------------
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# Linux constants (from linux/input.h, linux/uinput.h, input-event-codes.h)
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# ---------------------------------------------------------------------------
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UINPUT_IOCTL_BASE = ord("U")
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UINPUT_MAX_NAME_SIZE = 80
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UI_SET_EVBIT = _IOW(UINPUT_IOCTL_BASE, 100, ctypes.sizeof(ctypes.c_int))
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UI_SET_KEYBIT = _IOW(UINPUT_IOCTL_BASE, 101, ctypes.sizeof(ctypes.c_int))
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UI_SET_RELBIT = _IOW(UINPUT_IOCTL_BASE, 102, ctypes.sizeof(ctypes.c_int))
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UI_DEV_CREATE = _IO(UINPUT_IOCTL_BASE, 1)
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UI_DEV_DESTROY = _IO(UINPUT_IOCTL_BASE, 2)
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UI_DEV_SETUP = _IOW(UINPUT_IOCTL_BASE, 3, 0) # size patched below
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EV_SYN = 0x00
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EV_KEY = 0x01
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EV_REL = 0x02
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REL_X = 0x00
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REL_Y = 0x01
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REL_WHEEL = 0x08
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BTN_LEFT = 0x110
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BTN_RIGHT = 0x111
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BUS_USB = 0x03
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INPUT_PROP_DIRECT = 0x01
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UINPUT_VERSION = 5 # linux <input.h> UINPUT_VERSION
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class _InputId(ctypes.Structure):
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_fields_ = [
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("bustype", ctypes.c_uint16),
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("vendor", ctypes.c_uint16),
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("product", ctypes.c_uint16),
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("version", ctypes.c_uint16),
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]
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class _UinputSetup(ctypes.Structure):
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"""Modern uinput_setup: input_id + padded name + ff_effects_max."""
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_fields_ = [
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("id", _InputId),
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("name", ctypes.c_char * UINPUT_MAX_NAME_SIZE),
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("ff_effects_max", ctypes.c_uint32),
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]
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# Patch the UI_DEV_SETUP size now that the struct layout is known.
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UI_DEV_SETUP = _IOW(UINPUT_IOCTL_BASE, 3, ctypes.sizeof(_UinputSetup))
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class _InputEvent(ctypes.Structure):
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"""struct input_event on 64-bit Linux: two longs (timeval) + 2x16 + 32-bit."""
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_fields_ = [
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("tv_sec", ctypes.c_long),
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("tv_usec", ctypes.c_long),
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("type", ctypes.c_uint16),
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("code", ctypes.c_uint16),
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("value", ctypes.c_int32),
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]
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class _LegacyUserDev(ctypes.Structure):
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"""Legacy uinput_user_dev fallback (name + id + ff + absolute ranges)."""
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_fields_ = [
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("name", ctypes.c_char * UINPUT_MAX_NAME_SIZE),
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("id", _InputId),
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("ff_effects_max", ctypes.c_uint32),
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("absmax", ctypes.c_int32 * 64),
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("absmin", ctypes.c_int32 * 64),
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("absfuzz", ctypes.c_int32 * 64),
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("absflat", ctypes.c_int32 * 64),
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]
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# ---------------------------------------------------------------------------
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# libc
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# ---------------------------------------------------------------------------
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def _ioctl(fd, request, arg):
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"""Issue an ioctl via fcntl.ioctl.
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The uinput bit-fill ioctls (UI_SET_EVBIT/KEYBIT/RELBIT) take the value
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directly, not a pointer: pass the int itself. The struct ioctls pass a
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ctypes Structure (buffer protocol).
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"""
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try:
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result = fcntl.ioctl(fd, request, arg)
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except OSError as exc:
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raise OSError(exc.errno, os.strerror(exc.errno), request) from exc
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return result
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# ---------------------------------------------------------------------------
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# Key code lookup
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# ---------------------------------------------------------------------------
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# Linux key codes referenced by the demo controls. All keys exposed by the
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# device are declared in KEYCODES; the driver enables every one of them, which
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# is a superset and lets the harness send any.
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KEYCODES = {
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"w": 17, "s": 31, "a": 30, "d": 32,
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"space": 57, "r": 19, "esc": 1,
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"up": 103, "down": 108, "left": 105, "right": 106,
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"enter": 28, "tab": 15, "backspace": 14, "shift": 42, "ctrl": 29,
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"alt": 56, "1": 2, "2": 3, "3": 4, "0": 11,
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}
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KEY_ESC = 1
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# All EV_KEY codes we want to claim (just the ones in KEYCODES plus a few).
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_ALL_KEYCODES = sorted(set(KEYCODES.values()))
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_ALL_RELS = [REL_X, REL_Y, REL_WHEEL]
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_ALL_BTNS = [BTN_LEFT, BTN_RIGHT]
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class UInputError(RuntimeError):
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pass
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class InputDevice:
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"""A virtual USB keyboard+mouse device backed by /dev/uinput.
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Use as a context manager: the device is destroyed on exit, so a hang or
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crash never leaves a phantom input device behind. All methods emit log
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records so a test can reconstruct exactly what was injected and when.
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"""
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def __init__(self, name="GigLine QA Input", path="/dev/uinput"):
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self.name = name
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self.path = path
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self._fd = None
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self._open_and_setup()
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# -- lifecycle ----------------------------------------------------------
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def _open_and_setup(self):
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try:
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self._fd = os.open(self.path, os.O_WRONLY | os.O_NONBLOCK)
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except OSError as exc:
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raise UInputError(
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f"cannot open {self.path}: {exc}. "
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"Needs a udev rule or membership in the 'input' group."
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) from exc
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fd = self._fd
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try:
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# Declare which event types the device can emit.
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# These bit-fill ioctls take the value directly (not a pointer).
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for bit in (EV_KEY, EV_REL, EV_SYN):
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_ioctl(fd, UI_SET_EVBIT, bit)
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for code in _ALL_KEYCODES + _ALL_BTNS:
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_ioctl(fd, UI_SET_KEYBIT, code)
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for rel in _ALL_RELS:
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_ioctl(fd, UI_SET_RELBIT, rel)
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# Modern path.
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setup = _UinputSetup()
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setup.id.bustype = BUS_USB
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setup.id.vendor = 0x1234
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setup.id.product = 0x5678
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setup.id.version = UINPUT_VERSION
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setup.name = self.name.encode()[: UINPUT_MAX_NAME_SIZE - 1]
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setup.ff_effects_max = 0
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try:
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_ioctl(fd, UI_DEV_SETUP, setup)
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except OSError:
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# Very old kernels: fall back to writing uinput_user_dev.
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legacy = _LegacyUserDev()
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legacy.id = setup.id
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legacy.name = setup.name
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legacy.ff_effects_max = 0
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os.write(fd, legacy)
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log.warning("kernel rejected UI_DEV_SETUP; used legacy write path")
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_ioctl(fd, UI_DEV_CREATE, 0)
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# Give the input core a moment to register the device node.
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time.sleep(0.2)
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except Exception:
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self.close()
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raise
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log.info("virtual input device %r created on %s", self.name, self.path)
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def close(self):
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if self._fd is not None:
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try:
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_ioctl(self._fd, UI_DEV_DESTROY, 0)
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except (OSError, Exception):
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pass
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os.close(self._fd)
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self._fd = None
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log.info("virtual input device %r destroyed", self.name)
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def __enter__(self):
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return self
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def __exit__(self, *exc):
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self.close()
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return False
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# -- event emission -----------------------------------------------------
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def _emit(self, etype, code, value):
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"""Write an input_event (2 longs timeval + u16/u16/s32) + SYN_REPORT."""
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if self._fd is None:
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raise UInputError("device is closed")
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# struct input_event: __kernel_old_timeval (2x long) + type/code/value.
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ev = struct.pack("llHHi", int(time.time()), 0, etype, code, int(value))
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try:
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os.write(self._fd, ev)
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except OSError as exc:
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log.error("write failed: %s", exc)
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raise
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os.write(self._fd, struct.pack("llHHi", 0, 0, EV_SYN, 0, 0))
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# -- high-level actions -------------------------------------------------
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def _key_code(self, key):
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if isinstance(key, int):
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return key
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key = key.lower()
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if key not in KEYCODES:
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raise UInputError(f"unknown key {key!r}; known: {sorted(KEYCODES)}")
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return KEYCODES[key]
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def press(self, key):
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"""Press a key (no release)."""
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code = self._key_code(key)
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self._emit(EV_KEY, code, 1)
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log.info("KEY down %-6s (code %d)", key, code)
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def release(self, key):
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"""Release a previously pressed key."""
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code = self._key_code(key)
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self._emit(EV_KEY, code, 0)
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log.info("KEY up %-6s (code %d)", key, code)
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def key(self, key, delay=None):
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"""Full press+release of a single key. Optional delay between them."""
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self.press(key)
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if delay is not None:
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time.sleep(delay)
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self.release(key)
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def hold(self, key, duration):
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"""Hold a key down for `duration` seconds, then release it."""
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self.press(key)
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time.sleep(duration)
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self.release(key)
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log.info("HELD %-6s for %.2fs", key, duration)
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def chord(self, *keys):
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"""Press all keys together, then release all in reverse."""
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codes = [self._key_code(k) for k in keys]
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for k, c in zip(keys, codes):
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self._emit(EV_KEY, c, 1)
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log.info("KEY down %-6s", k)
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for k, c in zip(reversed(keys), reversed(codes)):
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self._emit(EV_KEY, c, 0)
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log.info("KEY up %-6s", k)
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log.info("CHORD %s", "+".join(keys))
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def move(self, dx, dy, delay=None):
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"""Move the (relative) mouse by dx,dy pixels. Watches the pointer."""
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self._emit(EV_REL, REL_X, int(dx))
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self._emit(EV_REL, REL_Y, int(dy))
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if delay is not None:
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time.sleep(delay)
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log.info("MOUSE move (%+d, %+d)", int(dx), int(dy))
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def bpress(self, button="left"):
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self._emit(EV_KEY, BTN_LEFT if button.lower() == "left" else BTN_RIGHT, 1)
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log.info("BUTTON down %s", button)
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def brelease(self, button="left"):
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self._emit(EV_KEY, BTN_LEFT if button.lower() == "left" else BTN_RIGHT, 0)
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log.info("BUTTON up %s", button)
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def bclick(self, button="left"):
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self.bpress(button)
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time.sleep(0.02)
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self.brelease(button)
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log.info("BUTTON click %s", button)
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def wheel(self, ticks):
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self._emit(EV_REL, REL_WHEEL, int(ticks))
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log.info("WHEEL %+d", int(ticks))
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def main():
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# A tiny smoke test: create the device, tap W, nudge the mouse, quit.
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logging.basicConfig(level=logging.INFO, format="%(asctime)s %(name)s %(message)s")
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try:
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with InputDevice() as dev:
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print("# device ready; sending W key + mouse nudge ...")
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dev.key("w")
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dev.move(80, 0)
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time.sleep(0.3)
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print("# ok, device destroyed cleanly")
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except UInputError as exc:
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print(f"ERROR: {exc}")
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return 1
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return 0
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if __name__ == "__main__":
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sys.exit(main()) |