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gig-line/.gitignore
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2026-11-10 17:55:06 +01:00

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# Unreal Engine generated output — never commit
Binaries/
DerivedDataCache/
Intermediate/
Saved/
Build/Receipts/
*.VC.db
*.VC.opendb
*.opensdf
*.sdf
*.suo
*.sln
*.xcodeproj/
*.xcworkspace/
.vs/
# Engine installations are external to this repository
/Engine/
/UnrealEngine*/
# Blender backups and temp
*.blend1
*.blend2
# Python tooling
__pycache__/
*.py[cod]
.venv/
venv/
.pytest_cache/
.ruff_cache/
# Editors and OS
.idea/
.vscode/
.DS_Store
Thumbs.db
*~
# Credentials and environment — never committed
.env
.env.*
*.env
# Mapbox-derived data — local only. Mapbox terms restrict persisting/redistributing
# their data, so the Tilequery cache and any generated report stay untracked.
/Geo/raw/mapbox-cache/
/Geo/verification/*mapbox*
# Visual-loop iterations: generated comparisons stay uncommitted until the owner
# confirms a shot. Only Screenshots/ is committed.
/Art/reference/iterations/
# Local, private reference material — never committed (see Docs/reference-notes-hollywood.md)
/Art/reference/
/Docs/data-inventory.md
/Docs/environment.md
/Docs/reference-notes-hollywood.md
# leave skills out of repo
/.agents/skills/
# Blender/Blosm working caches
/Art/blender/.cache/
# Rendered screenshots for visual review — committed with the repo (see
# AGENTS.md Visual review) so reviewers see what the build rendered.
# Scratch files
.tmp-*
# Unreal per-project build artefacts (FileOpenOrder logs and the like)
Build/
dsh-session-*
tmp/