Two tools that turn character work into something measurable. - Tools/comfyui_character_blueprint.py generates a four-view sheet (front, side, back, head) plus a contact sheet from one description, with fixed seeds and a JSON record of prompts and prompt ids. First sheet: 'GigLine walker', lean pedestrian in a navy tee, jeans and sneakers. - Tools/character_match.py compares a rendered character against a sheet: figure aspect, fill and coverage deltas, mean CIE76 colour distance, dominant-palette distance, and a side-by-side montage. The deltas stay separate on purpose - a single similarity score between a photoreal sheet and a low-detail body would be a number with no meaning. - comfyui_generate.py grew wait_for_image() so both tools share the polling path instead of duplicating it. - 13 unit tests for the colour maths, masks and palette; 95 tool tests pass. First real result, recorded rather than smoothed over: aspect delta 1.24, fill delta 0.12, mean deltaE 31.9, palette deltaE 25.4. The montage shows the reason - the model is a nude body and the blueprint wears a tee and jeans, so clothing dominates every metric. Figure segmentation is explicit (--render-box): auto-detection picked backdrop blobs on every attempt, and a background plate is the proper fix.
Game
The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.
What gets committed
Config/— engine and project settings, including the quality presets used for release checksSource/— C++ modulesContent/—0.1.0map, materials, meshes; LFS-trackedGigLine.uproject
What does not
Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.
Engine
Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.