Files
gig-line/Game
zwitschi 84291a5270 fix(vehicle): raise the chassis box above the ground (float 33m -> 7.8m)
Box.Center was -Extent.Z*0.25 (below the root bone); the box then sat under the ground
and the suspension pushed the chassis up. Raising it to +Extent.Z*0.35 cuts the float
from ~33 m to 7.8 m, confirming the direction. Still not settled - the box centre and/or
the root bone (grounded at Z 0 by normalise_scale) need to move to the car's centre of
mass.
2026-11-10 20:59:53 +01:00
..

Game

The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.

What gets committed

  • Config/ — engine and project settings, including the quality presets used for release checks
  • Source/ — C++ modules
  • Content/ — 0.1.0 map, materials, meshes; LFS-tracked
  • GigLine.uproject

What does not

Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.

Engine

Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.