Files
gig-line/Game
zwitschi fe26d767ba screenshots: re-render the whole set after the 0.1.2 height calibration
All 14 shots regenerated from current main content after adopting the Mapbox
calibration (3.1 m per level, overrides for three rear outbuildings, regenerated
blockout + frontage). 12 of 14 PNGs changed; demo-spawn-view and
demo-street-level are byte-identical to the 0.1.1 round, so the change reads on
the frontage silhouettes.

README: approval states from the earlier rounds cleared and replaced with a
per-round change table; the whole set is marked pending owner review; 'what to
look for' now asks to check 6922 / El Capitan Theatre heights against the
blade-sign reference and confirm the six-building height ordering.

ReviewMap/DemoMap carry the re-staged shot cameras.
2026-11-08 16:42:09 +01:00
..

Game

The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.

What gets committed

  • Config/ — engine and project settings, including the quality presets used for release checks
  • Source/ — C++ modules
  • Content/ — 0.1.0 map, materials, meshes; LFS-tracked
  • GigLine.uproject

What does not

Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.

Engine

Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.