Files
gig-line/Game/GigLine/Source
zwitschi f0809d6c0f qa(collision): seam+wall audit in qaselftest; keep shot actor out of QA mode
- Expand the transect to 1456 samples across 16 rows including the kerb/road/
  sidewalk seam Ys (-1382/-1053/+718/+1047 and neighbours), X -20000..-2000.
  Result: 0 holes, walk/reset/pause all PASS.
- Add a wall probe: find ground under each start, then trace 30 m horizontally
  160 cm above it. A fixed Z 160 probe started inside the earth (street is at
  Z ~366) and reported every row as a dist-0 blocker; grounding the probe fixed
  it. Result: 0/35 blocking hits inside 21 m -> no invisible walls.
- GigLineShotActor: skip screenshot rounds under -qaselftest, else it quits the
  game (bQuitWhenDone) before the transect phase runs.
2026-11-08 14:53:14 +01:00
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