- Docs/controls.md: full binding table + headless input-test note. - AGigLineHUD: draw a control legend bottom-right every frame (WASD move / Mouse look / Space jump / R reset / Esc pause). - Verified on the packaged Development build: launches straight into DemoMap, no missing-asset or linker errors; controls text confirmed in the capture (bottom-right bbox 426x12 px). Evidence in Docs/release-checks.md + Docs/perf/0.1.0-packaged-hud-controls.png.
Game
The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.
What gets committed
Config/— engine and project settings, including the quality presets used for release checksSource/— C++ modulesContent/—0.1.0map, materials, meshes; LFS-trackedGigLine.uproject
What does not
Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.
Engine
Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.