Files
gig-line/Game
zwitschi 77f1d06749 qa: package + document controls (0.1.0 release check PASS)
- Docs/controls.md: full binding table + headless input-test note.
- AGigLineHUD: draw a control legend bottom-right every frame
  (WASD move / Mouse look / Space jump / R reset / Esc pause).
- Verified on the packaged Development build: launches straight into DemoMap, no
  missing-asset or linker errors; controls text confirmed in the capture
  (bottom-right bbox 426x12 px). Evidence in Docs/release-checks.md +
  Docs/perf/0.1.0-packaged-hud-controls.png.
2026-11-08 15:22:25 +01:00
..

Game

The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.

What gets committed

  • Config/ — engine and project settings, including the quality presets used for release checks
  • Source/ — C++ modules
  • Content/ — 0.1.0 map, materials, meshes; LFS-tracked
  • GigLine.uproject

What does not

Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.

Engine

Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.