archviz rule: an elevation must not lean. hero-facade-front looked up ~4 deg from 4.2 m at a 7.6 m target (columns converged); demo-spawn-view and demo-street-level were pitched too. All three now sit at the target's height, so pitch and roll are zero by construction and the verticals stay parallel. Screenshots re-rendered. A pixel-based verticality check is useless here (banners and windows break naive edge matching), so the guarantee is geometric and is recorded that way in the README and MEMORY.
Game
The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.
What gets committed
Config/— engine and project settings, including the quality presets used for release checksSource/— C++ modulesContent/—0.1.0map, materials, meshes; LFS-trackedGigLine.uproject
What does not
Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.
Engine
Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.