Files
gig-line/Game
zwitschi 749147f3e9 fix(screenshots): level the elevation cameras for straight verticals
archviz rule: an elevation must not lean. hero-facade-front looked up ~4 deg from
4.2 m at a 7.6 m target (columns converged); demo-spawn-view and demo-street-level
were pitched too. All three now sit at the target's height, so pitch and roll are
zero by construction and the verticals stay parallel.

Screenshots re-rendered. A pixel-based verticality check is useless here (banners
and windows break naive edge matching), so the guarantee is geometric and is
recorded that way in the README and MEMORY.
2026-11-08 18:48:02 +01:00
..

Game

The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.

What gets committed

  • Config/ — engine and project settings, including the quality presets used for release checks
  • Source/ — C++ modules
  • Content/ — 0.1.0 map, materials, meshes; LFS-tracked
  • GigLine.uproject

What does not

Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.

Engine

Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.