The 0.1.2 blockout regeneration ran without --origin, so Blosm centred on the extract instead of fitting the project frame. The frontage shifted ~119 m in X and ~2.4 m in Y and the hero fell outside the 6902/6838 gap - the verified placement was silently undone, while every render still looked like a plausible block. - Blockout regenerated with --origin 34.101545,-118.338718 (affine residual 0.0 cm); frontage and north buildings re-exported and re-imported. - Verified spans restored: 6922 -24276..-17700, 6902 -17749..-14591, hero -14644..-12028 between them, theatre -12082..-8210, TCL -22889..-18442, Tussaud's -27071..-22799. - ue_apply_facade_kit now uses get_actor_bounds() (world space). It had used the static mesh bounding box, which is building-line-local, so every kit piece was placed ~12 km east of its building in empty ground. - ue_import_north_buildings.py was missing 'import sys' (NameError, exit 255, import silently skipped) - the same trap as the hero importer. - Kit re-applied: 625 pieces across eight buildings; packaged QA still PASS (walk, transect 0 holes, wall probe 0/35, facade probe 0/9).
57 KiBLFS
57 KiBLFS