Files
gig-line/Game
zwitschi 63ba9d91ce feat(vehicle): build the skeletal mesh from the hot hatch
vehicle_from_template.py now authors the physics mesh from the real hot hatch: apply
the mirror/nodes modifiers, derive the 4 wheel centres, add a root + 4 wheel bones,
weight and export vehicle_skeletal.fbx. A rotation orients the car so it imports
unrolled (length +X, width +Y, height +Z); wheel bones land at front +X, rear -X,
left/right +/-Y. The vehicle still floats (rises to 33 m) - recorded in MEMORY.
2026-11-10 20:47:54 +01:00
..

Game

The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.

What gets committed

  • Config/ — engine and project settings, including the quality presets used for release checks
  • Source/ — C++ modules
  • Content/ — 0.1.0 map, materials, meshes; LFS-tracked
  • GigLine.uproject

What does not

Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.

Engine

Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.