vehicle_from_template.py now authors the physics mesh from the real hot hatch: apply the mirror/nodes modifiers, derive the 4 wheel centres, add a root + 4 wheel bones, weight and export vehicle_skeletal.fbx. A rotation orients the car so it imports unrolled (length +X, width +Y, height +Z); wheel bones land at front +X, rear -X, left/right +/-Y. The vehicle still floats (rises to 33 m) - recorded in MEMORY.
Game
The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.
What gets committed
Config/— engine and project settings, including the quality presets used for release checksSource/— C++ modulesContent/—0.1.0map, materials, meshes; LFS-trackedGigLine.uproject
What does not
Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.
Engine
Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.