New Geo/tools/mapbox_buildings.py (stdlib urllib) Tilequeries mapbox-streets-v8 / layer building at each building centroid and merges height/min_height/type with our OSM height + source (tag > levels > guess, reusing block_height_report.classify_height). Reports matches, close calls, disagreements (sorted worst first), our-only and mapbox-only cases, and writes optional JSON. First run over 72 buildings: 58 match, 5 close, 3 disagree, 6 non-building. - Mapbox independently classifies our roof/canopy/shelter volumes as roof, canopy or shelter -> corroborates the 0.1.2 finding. - The 3 disagreements are rear building=yes/apartments structures rendering at our 2-level guess (6.4 m) vs Mapbox's 3.0 m. - Every levels x 3.2 m building is ~0.6 m per 6 levels taller than Mapbox implies, i.e. Mapbox suggests 3.1 m per level. Recorded, not applied. classify_height() now also treats building=canopy as a non-building volume (found by this cross-check), with tests. Data handling: Mapbox terms restrict persisting/redistributing their data, so .gitignore covers Geo/raw/mapbox-cache/ and Geo/verification/*mapbox*; the tool refuses to cache a response containing the token, and the token is never written to the cache, report or JSON. Token comes from the ignored .env. Also: 17 new tests (29 total) for the compare/nearest/centroid/render helpers and the canopy rule; Geo/README inventory row; architecture 05 + architecture.md tools table updated per the new upkeep rule.
68 lines
1.2 KiB
Plaintext
68 lines
1.2 KiB
Plaintext
# Unreal Engine generated output — never commit
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Binaries/
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DerivedDataCache/
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Intermediate/
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Saved/
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Build/Receipts/
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*.VC.db
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*.VC.opendb
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*.opensdf
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*.sdf
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*.suo
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*.sln
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*.xcodeproj/
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*.xcworkspace/
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.vs/
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# Engine installations are external to this repository
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/Engine/
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/UnrealEngine*/
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# Blender backups and temp
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*.blend1
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*.blend2
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# Python tooling
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__pycache__/
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*.py[cod]
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.venv/
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venv/
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.pytest_cache/
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.ruff_cache/
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# Editors and OS
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.idea/
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.vscode/
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.DS_Store
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Thumbs.db
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*~
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# Credentials and environment — never committed
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.env
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.env.*
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*.env
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# Mapbox-derived data — local only. Mapbox terms restrict persisting/redistributing
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# their data, so the Tilequery cache and any generated report stay untracked.
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/Geo/raw/mapbox-cache/
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/Geo/verification/*mapbox*
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# Local, private reference material — never committed (see Docs/reference-notes-hollywood.md)
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/Art/reference/
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/Docs/data-inventory.md
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/Docs/environment.md
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/Docs/reference-notes-hollywood.md
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/.agents/skills/blender-skills/
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# Blender/Blosm working caches
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/Art/blender/.cache/
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# Rendered screenshots for visual review — committed with the repo (see
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# AGENTS.md Visual review) so reviewers see what the build rendered.
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# Scratch files
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.tmp-*
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# Unreal per-project build artefacts (FileOpenOrder logs and the like)
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Build/
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