Researched the sibling project's tooling discipline (tools/README inventory, tools/tests with stdlib unittest, check_docs gate, clean-worktree rule, paid-API tools human-triggered) and encoded it for this repository: AGENTS.md gains two sections. - 'Python and shell tooling': fix the tool not the artefact; improve over fork; one script one job; fail loudly; result files for Unreal commandlets; absolute paths into sandboxes; clean worktree for generators (.blend/.umap are read-only on checkout); network/paid tools human-triggered with 429 back-off; measure don't assert; document every tool in the README inventory; test the pure parts. - 'Architecture documentation': Docs/Architecture is arc42 in Markdown; a table mapping each kind of change to the section that must be updated; describe what exists, ADRs append-only, keep architecture.md in sync, prettier --check. Made the referenced scaffolding real rather than aspirational: - Tools/tests/ (README + __init__) with 12 passing unittest tests covering input_emulation's ioctl/key-code encoding and block_height_report's height classification. - requirements-tools.txt (requests). - Extracted classify_height() out of block_height_report.main() so the roof/ shelter rule is testable — the rule itself came from the v0.1.2 finding. - Tools/README: tests section, input-injection rows, and the removed TEMP-QA row replaced by the real cvar/self-test description. - Docs/Architecture 05 + architecture.md: tools table extended (input injection, tests) and a link to the tool rules; kept in sync per the new rule.
Tooling tests
Standard-library unittest tests for the host-side tools in Tools/. They never start Blender, Unreal, or the game; anything that needs those processes is verified by the tool itself and recorded in Docs/release-checks.md instead.
Run from the repository root:
python3 -m pip install -r requirements-tools.txt
python3 -m unittest discover -s Tools/tests -t Tools -p 'test_*.py'
The -t Tools top-level directory is required: the tests import the tool modules by their plain names (import input_emulation), which is why Tools/tests/ carries an __init__.py.
Individual test:
python3 -m unittest Tools.tests.test_input_emulation -v
What belongs here
Test the pure parts — argument parsing, key/coordinate encoding, geometry maths, licence gating, report formatting, decision classification. Network, Blender and Unreal calls stay out: a test that needs a paid API, a display, or an engine process is a manual check, not a unit test.
When a tool's logic is buried in main(), extract it into a function so it can be tested directly. That is a tooling improvement, not test scaffolding.
Geo (Geo/tools/) and Blender (Art/blender/*/) builders are tested the same way once their pure parts are extracted; note the module path in the test.