Files
gig-line/Game
zwitschi 1b722048ce fix(tools): importers clear the read-only LFS bit before saving; docs refresh
0.1.3 packaging and setup fixes from what 0.1.x actually exposed.

- New Tools/ue_common.py: make_writable() clears the read-only bit an LFS .umap
  checks out with (save_map() otherwise returns False silently and the staged actor
  is lost) and require_saved() makes that failure visible. ue_hero_facade_import and
  ue_import_north_buildings now call it; the map builders already did. Verified from
  a forced 0o444 map: chmod logged, save_map True, exit 0.
- Docs/build.md: pipeline table now lists the seven site FBXs plus frontage, north,
  hero and map steps and the shared FBX preset; packaging archive corrected to
  Builds/GigLineQA; packaged-log location and -qaselftest usage documented; new
  'Traps that cost real time in 0.1.x' table (read-only save, hero --out is the FBX,
  MPFB add-on path, shot actor quitting under QA, null-RHI trace trap).
- Docs/setup.md: fresh-checkout build marked verified 2026-11-08 and the blocker
  closed; new optional-keys section for OPENROUTER_API_KEY and MAPBOX_ACCESS_TOKEN
  (gitignored .env, not needed by build/tests/release).
- Docs/Architecture 07 + architecture.md: build-output path corrected, marked
  outside the repository.
- 5 new tests for ue_common (54 total).
2026-11-08 18:50:37 +01:00
..

Game

The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.

What gets committed

  • Config/ — engine and project settings, including the quality presets used for release checks
  • Source/ — C++ modules
  • Content/ — 0.1.0 map, materials, meshes; LFS-tracked
  • GigLine.uproject

What does not

Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.

Engine

Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.