Ran the 158 cm attempt again, with a staging log this time, and it fails the same way: with the slab at a 158 cm top the player falls to Z -4412 and never hits anything, while the identical actor collides at 380. Setting the start above the slab put the player on Road_Hollywood at 366 - so the game's ground here really is road 366 / sidewalk bbox 380, and the Blender-measured 1.58 m does not describe the shipped map; the blend predates the terrain. The 158 hypothesis was wrong and is retracted in TODO.md. Geometry is now measured end to end: top surface under player: Z=380 mesh=Cube (actor Z 470) body: mesh bottom 382, capsule bottom 382, body above capsule 0 cm The body's lowest vertex and the capsule bottom agree within 0 cm, sitting 2 cm above the collision surface. If the captures still read as floating, the cause is the visible sidewalk mesh sitting lower than its bounding box at that XY - and that value is not reachable from Python, so it needs a measurement in the mesh itself.
17 KiBLFS
17 KiBLFS