Conflicts resolved by union, not by picking a side: - AGENTS.md keeps the stronger visual-review rule (README updated with every visual change; a stale section is a defect). - render_screenshots.sh keeps the absolute engine path from main and adds -thirdperson from this branch - both were needed and neither alone worked. - Screenshots/README.md now lists six shots, retail and third-person both embedded; the known-issues tables merged, with the animation defect and unproven camera collision added to main's rows. - visual_targets.json carries both expectations. - Architecture docs: ADR-8 (realistic buildings) and ADR-9 (third-person body) both present and in numeric order; ADR-8 was mis-placed before the Quality Requirements heading in the combined document by an earlier edit, now fixed. - Binary conflicts resolved to main's content, since the retail trim only exists there. Checks: 82 tool tests, prettier clean, six embeds resolve.
Tooling tests
Standard-library unittest tests for the host-side tools in Tools/. They never start Blender, Unreal, or the game; anything that needs those processes is verified by the tool itself and recorded in Docs/release-checks.md instead.
Run from the repository root:
python3 -m pip install -r requirements-tools.txt
python3 -m unittest discover -s Tools/tests -t Tools -p 'test_*.py'
The -t Tools top-level directory is required: the tests import the tool modules by their plain names (import input_emulation), which is why Tools/tests/ carries an __init__.py.
Individual test:
python3 -m unittest Tools.tests.test_input_emulation -v
What belongs here
Test the pure parts — argument parsing, key/coordinate encoding, geometry maths, licence gating, report formatting, decision classification. Network, Blender and Unreal calls stay out: a test that needs a paid API, a display, or an engine process is a manual check, not a unit test.
When a tool's logic is buried in main(), extract it into a function so it can be tested directly. That is a tooling improvement, not test scaffolding.
Geo (Geo/tools/) and Blender (Art/blender/*/) builders are tested the same way once their pure parts are extracted; note the module path in the test.