- kerb_height ramp run now derives from --max-ramp-grade (default 8%), giving 1.63 m instead of the fixed 1.5 m (8.7%). Crossing route measures 3.4 cm at 0.25 m sampling. - site_assembly pre-check: coverage is independent of --sample (it used to shrink the route), and it now prints the grade and the s/offset location of the worst step so a step can be located instead of guessed. - Documents the remaining south s=198 / north s=251 strip discontinuity as a finding on the 'audit collision gaps' item rather than claiming it fixed. - Street + site rebuilt, site re-imported (7/7), DemoMap rebuilt; packaged -qaselftest PASS.
Game
The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.
What gets committed
Config/— engine and project settings, including the quality presets used for release checksSource/— C++ modulesContent/—0.1.0map, materials, meshes; LFS-trackedGigLine.uproject
What does not
Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.
Engine
Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.