Roadmap gains two sections: 'Review scene and player placement' (this pass) and 'Character development' (follow-on). The camera list is now one table of (name, location, target) with look-at rotations computed from the pairs, so a camera cannot drift out of aim when one number changes. New shots: player-placement (the real pawn, staged in the build script), ground-contact (knee height, feet on the plane), shadow-compare (floating vs grounded cube from a low angle), and hero-portals (whole elevation). The review floor grows to 160 m so the facade stands on ground rather than the horizon band. Retired: the first-person shot. Honest gap recorded in the roadmap: the hero portals sit behind the colonnade and do not resolve from the review floor; that needs a camera on the plinth or a portal rebuild, not another angle.
26 KiBLFS
26 KiBLFS