Owner review of the last set: 1, 2, 8, 9 rejected - 'mannequin still too low' 14 approved, but 'floating, only maybe 2 cm too high' The mannequin correction had been a no-op: actor bounds on a freshly assigned skeletal mesh read as zero, so sit_on_floor returned +2 cm while the soles sat level with the floor plane. It is now raised 8 cm, which puts them clearly above it, and the four rows are back to pending for re-review with that noted. The player start drops 2 cm (258 -> 256) for row 14. Also repaired the four table rows: a cell-index mistake in the previous edit had emptied their item links.
Game
The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.
What gets committed
Config/— engine and project settings, including the quality presets used for release checksSource/— C++ modulesContent/—0.1.0map, materials, meshes; LFS-trackedGigLine.uproject
What does not
Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.
Engine
Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.