Files
gig-line/Game
zwitschi 4db33489e1 fix(review): raise the mannequin 8 cm, lower the player 2 cm, per the owner's notes
Owner review of the last set:

  1, 2, 8, 9  rejected - 'mannequin still too low'
  14          approved, but 'floating, only maybe 2 cm too high'

The mannequin correction had been a no-op: actor bounds on a freshly assigned skeletal mesh read as
zero, so sit_on_floor returned +2 cm while the soles sat level with the floor plane. It is now raised
8 cm, which puts them clearly above it, and the four rows are back to pending for re-review with that
noted.

The player start drops 2 cm (258 -> 256) for row 14.

Also repaired the four table rows: a cell-index mistake in the previous edit had emptied their item
links.
2026-11-09 19:57:20 +01:00
..

Game

The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.

What gets committed

  • Config/ — engine and project settings, including the quality presets used for release checks
  • Source/ — C++ modules
  • Content/ — 0.1.0 map, materials, meshes; LFS-tracked
  • GigLine.uproject

What does not

Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.

Engine

Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.