Files
gig-line/Docs/Architecture/11_technical_risks.md
T
zwitschi 5aa883eaff docs: convert all architecture .adoc sections to markdown, prettier-format all .md
- Converted 13 individual .adoc section files to .md via
  asciidoctor→docbook5→pandoc(gfm) + post-processing, placed alongside
  the .adoc sources in Docs/Architecture/
- Rebuilt architecture.md from the individual section .md files
- Ran prettier --write on all .md in the repo (23 files changed):
  normalised table column alignment, trailing whitespace, line breaks
- Added .agents/ to .prettierignore (vendored third-party content)
- All .md now passes prettier --check
2026-11-08 13:33:44 +01:00

1.4 KiB

Risks and Technical Debts

ID Risk / Debt Priority Mitigation
R-1 Terrain bbox proxy misdiagnosed as fall-through — already fixed, but the root-cause path (Interchange defaults to simple collision) could recur on reimport High UGigLineAssetTools runs in the build script; always reassert complex-as-simple after any reimport. Documented in MEMORY.md and ADR-3.
R-2 Blosm 3Dsimple on Blender 5.2 — worked around, not resolved; 3Drealistic mode untested Medium Pin Blosm 2.7.28 and Blender 5.2 LTS; test realistic mode before depending on it.
R-3 Kerb height is an assumption (DEM does not resolve it) Medium Record the assumption in Geo/verification/; measure from reference photography if possible; mark as unresolved until verified.
R-4 ODbL derivative-database posture for shipped builds is open Medium In-game attribution is done; legal review of shipped-DB obligations needed before public release.
R-5 GigLine SIM / GigLine GROUND TEMP diagnostic logging still in GigLineCharacter.cpp Medium Strip behind a cvar or remove entirely before the v0.1.0 release tag.
TD-1 Materials are Unreal-only — no Blender preview round-trip Low Accepted (ADR-2). Look-dev happens in UE; screenshot review catches issues.
TD-2 No CI pipeline — all builds and QA are manual on the dev workstation Low Acceptable for 0.x. CI is a 0.3.0+ concern.