- New C++ AGigLineNPCPerson: reusable NPC/pedestrian prefab built on the MPFB human. ACharacter capsule half-height 83 cm (total 1.66 m, head top ~1.66 m so a 1.60 m camera doesn't clip), the character skeletal mesh on the built-in mesh as the visible body (feet on Z 0), AutoPossessAI for 0.5.0 pedestrians. Staged at Z 0 in the review scene; captured as review-npc-prefab.png. - AGigLineShotActor now names screenshots by stable camera name (no list-index prefix): inserting or reordering cameras no longer renumbers files or orphans the old ones. Re-rendered all review/demo shots with stable names. - ue_build_review_map.py: chmod the target .umap before save_map (git marks maps 444 on checkout, silently making save_map return False and dropping stages). - Screenshots/README.md, ROADMAP, TODO updated for the prefab + stable names. - DemoMap.umap rebuilt by the render pipeline (north buildings + demo cameras).
32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "GameFramework/Character.h"
|
|
#include "GigLineNPCPerson.generated.h"
|
|
|
|
/**
|
|
* Reusable NPC/pedestrian prefab built on the MPFB human asset.
|
|
*
|
|
* Deliberately NOT the 0.1.0 player (which is AGigLineCharacter, a capsule +
|
|
* camera). This is the visible-body template for future NPCs/pedestrians
|
|
* (0.5.0): ACharacter's collision capsule sized to the ~1.66 m MPFB human,
|
|
* with the character skeletal mesh on the built-in mesh component as the
|
|
* visible body, feet at Z 0.
|
|
*
|
|
* Head-height guarantee: capsule half-height 83 cm (total 1.66 m), so the head
|
|
* top sits at ~1.66 m; a camera/view at 1.60 m sits just below eye level and
|
|
* does not clip the head or neck. Set HeadHeightCm after observing the posed
|
|
* mesh if the eye socket lands elsewhere.
|
|
*/
|
|
UCLASS()
|
|
class GIGLINE_API AGigLineNPCPerson : public ACharacter
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
AGigLineNPCPerson();
|
|
|
|
/** Observed head height (cm above Z 0), used to verify camera clearance. */
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "NPC")
|
|
float HeadHeightCm = 155.f;
|
|
}; |