Files
gig-line/Tools/tests
zwitschi abde390045 feat(tools): every image judged by two models, every generated texture drawn by two checkpoints
A single vision model has been wrong in both directions on this project - it missed real defects and
disputed frames that were correct - so agreement between different model families is worth more than one
confident opinion.

judge_screenshot.py now runs two models by default (openai/gpt-4o-mini + qwen/qwen3.7-flash, both served
on OpenRouter; claude-3.5-haiku is gone, which the first attempt discovered with a 404). combine()
reconciles them: agreement carries the verdict with the mean confidence, disagreement reports 'uncertain'
and keeps both reasons rather than letting the more confident model win. --model still forces a single
judgement, and every line prints which model said what.

comfyui_generate.py generates the same prompt and seed with two checkpoints, scores both by
high-frequency detail (mean absolute Laplacian, which catches blurry or flat results), keeps the loser as
<out>__<model>.png with its sidecar, and moves the winner onto --out. --alt-model  restores the single
run.

Tests cover the reconciliation - agreement, disagreement, unknown verdicts, and no verdicts at all - and the
suite is at 103.
2026-11-10 09:12:26 +01:00
..

Tooling tests

Standard-library unittest tests for the host-side tools in Tools/. They never start Blender, Unreal, or the game; anything that needs those processes is verified by the tool itself and recorded in Docs/release-checks.md instead.

Run from the repository root:

python3 -m pip install -r requirements-tools.txt
python3 -m unittest discover -s Tools/tests -t Tools -p 'test_*.py'

The -t Tools top-level directory is required: the tests import the tool modules by their plain names (import input_emulation), which is why Tools/tests/ carries an __init__.py.

Individual test:

python3 -m unittest Tools.tests.test_input_emulation -v

What belongs here

Test the pure parts — argument parsing, key/coordinate encoding, geometry maths, licence gating, report formatting, decision classification. Network, Blender and Unreal calls stay out: a test that needs a paid API, a display, or an engine process is a manual check, not a unit test.

When a tool's logic is buried in main(), extract it into a function so it can be tested directly. That is a tooling improvement, not test scaffolding.

Geo (Geo/tools/) and Blender (Art/blender/*/) builders are tested the same way once their pure parts are extracted; note the module path in the test.